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Mortar Cycle Bait Deck for Arena 9 to 12

Cycle and bait for only 3.1 elixirs!
Written by: Approved and Originally Published by: Updated on .

Overview:

Mortar Cycle Bait Deck for Arena 9 to 12
bats.png Dart_Goblin.png giant_snowball.png Goblin_Gang.png
miner.png mortar.png rascals.png skeleton_barrel.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck only has 3.1 average elixirs.
You have the Mortar, Skeleton Barrel and Miner as your main win conditions.
You can use the Mortar for both tower chip damage and as a defensive building.
Use the Rascals or the Miner to tank for your cheap swarms.
Defense You can use your Mortar for defense.
You can use the Rascals as a tank if necessary.<brSet up a counter-push by deploying the Bats or Skeleton Barrel.
Watch Out For Wizard
Executioner
Baby Dragon
Other Splash Units
Tested Working in Arena 12 - Last Balance Update after Posting: December 5, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

mortar.png skeleton_barrel.png miner.png rascals.png
  • Note - Start your offense by waiting a bit if your opponent has an Elixir Collector for your Miner. Split the Goblin Gang to check what kind of counters he has then have the Rascals tank for the remaining Gobs. Drop the Mortar at the bridge in the same lane and support with your spells. You can also use the Skeleton Barrel for a direct push.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

mortar.png skeleton_barrel.png miner.png

Spells:

You use the spell for attacking, defending, or countering:

giant_snowball.png
  • Note - Cheap 2 elixir spell that can give a slowdown effect.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mortar.png rascals.png Goblin_Gang.png Dart_Goblin.png bats.png
  • Note - Use the Mortar as a defensive building if necessary. The rest of the cards are swarms that can easily whittle down pushes.

Anti- Air:

These are the cards against flying units:

bats.png Dart_Goblin.png Goblin_Gang.png rascals.png
  • Note - Effective anti-air troops as long as you bait out their spells and take down splashers.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

miner.png

Synergies:

Combos:

These are the cards that are normally played together:

Mortar rascals
mortar.png rascals.png Goblin_Gang.png
Miner Push
miner.png bats.png skeleton_barrel.png
Defense
mortar.png Goblin_Gang.png bats.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
Dart_Goblin.png Graveyard
Night Witch
Bats
Aerial Units
Zap
Arrows
The Log
Splashers
giant_snowball.png Low HP units both air and ground.
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
mortar.png Crown Towers
Buildings
Ground Units
Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
Ground Swarms
Aerial Swarms
rascals.png Ground units
Air units
Mini P.E.K.K.A
Valkyrie
Bomber
Royal Ghost
Barbarian Barrel
skeleton_barrel.png Crown Towers
Buildings
Single Target Units
Executioner
Wizard
Witch
Ranged Splashers

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