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Miner Zappies Control Deck for Arena 11 to 12

Tank your support units with either the Miner or the Mega Knight!
Written by: Approved and Originally Published by: Updated on .


Miner Control Ghost Deck for Arena 10 and Tournaments
bats.png inferno-dragon.png mega_knight.png miner.png
poison.png skeleton_barrel.png zap.png zappies.png


Category Evaluation
Offense You can do a quick Miner Control Cycle with the Miner + Bats, Miner + Skeleton Barrel, and Miner + Zappies.
You also have a deadly counter-push team composed of the Mega Knight and your cheap units.
Defense You have the big splash damage of the Mega Knight.
Use the Inferno Dragon for tanky units.
Your cheap defense are the Bats, Zappies, and the Skeleton Barrel.
Watch Out For Wizard
Ranged Splash Damagers
Tested Working in Arena 12 - Last Balance Update after Posting: January 24, 2018


Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

miner.png skeleton_barrel.png bats.png mega_knight.png zappies.png
  • Note - Your main attack is the Miner chip damage along with any cheap troop available. Sometimes, your counter-push with the Mega Knight can also bring you glory. If countered with Infernos, use Skeleton Barrel with Zap for them to retarget and finish with your own Inferno Dragon.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

miner.png skeleton_barrel.png bats.png mega_knight.png zappies.png


You use the spell for attacking, defending, or countering:

zap.png poison.png
  • Note - Zap to reset Infernos. Poison for additional tick damage and for nearby buildings.


Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mega_knight.png inferno-dragon.png zappies.png bats.png
  • Note - Mega Knight is a great counter card that can smash clumped units. He can also set you up for a great counter-push.

Anti- Air:

These are the cards against flying units:

bats.png inferno-dragon.png zappies.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png miner.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

poison.png mega_knight.png

Note - The Mega Knight and his jump damage is a great counter against the 3M. The Poison can work pretty well too.



These are the cards that are normally played together:

Miner Bats Poison
miner.png bats.png poison.png
Big Counter Push
mega_knight.png inferno-dragon.png skeleton_barrel.png
mega_knight.png inferno-dragon.png bats.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
inferno-dragon.png Giant
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Electro Wizard
Aerial Swarms
mega_knight.png Ground Swarms
Crown Towers
Inferno Dragon
High DPS Units
Aerial Swarms
miner.png Crown Towers
Elixir Collector
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
skeleton_barrel.png Crown Towers
Single Target Units
Ranged Splashers
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
zappies.png Inferno Tower
Ground Units
Aerial Units
Splash Units

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  • Do you guys understand what a win condition is -- 10:50, 27 January 2018 (UTC)