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Miner Mortar Inferno Tower Deck for Arena 9 to 12

Mortar with the Inferno Tower for those Golems, Giants, and Mega Knights!
Written by: Approved and Originally Published by: Updated on .

Overview:

Miner Mortar Inferno Tower Deck for Arena 9 to 12
fireball.png Goblin_Gang.png inferno_tower.png miner.png
minion_horde.png mortar.png princess.png TheLog.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck has 3.6 average elixirs.
You have the Mortar, Miner, and MInion Horde as your main win conditions.
You can use the Mortar for both tower chip damage and as a defensive building.
Use the Miner to tank for your cheap swarms.
Defense Inferno Tower can melt heavy tankers
You can use your Mortar for defense.
You can use the Miner as a tank if necessary.
Set up a counter-push by deploying the Miner at their tower.
Watch Out For Wizard
Executioner
Baby Dragon
Other Splash Units
Tested Working in Arena 12 - Last Balance Update after Posting: June 20, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

miner.png mortar.png minion_horde.png
  • Note - Start your offense by waiting a bit if your opponent has an Elixir Collector for your Miner. Split the Goblin Gang to check what kind of counters he has then have the Miner tank for the remaining Gobs. Drop the Mortar at the bridge in the same lane and support with your spells. In using the Minion Horde, make sure that their counter cards against it are out of cycle.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

miner.png mortar.png minion_horde.png

Spells:

You use the spell for attacking, defending, or countering:

TheLog.png fireball.png
  • Note - Use the The Log push back ground units and crush low HP swarms. Fireball to eliminate defense buildings, clump of units, or as a win condition.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mortar.png inferno_tower.png Goblin_Gang.png spear_goblins.png minion_horde.png princess.png
  • Note - Use the Mortar as a defensive building if necessary. The rest of the cards are swarms that can easily whittle down pushes.

Anti- Air:

These are the cards against flying units:

minion_horde.png princess.png Goblin_Gang.png
  • Note - Effective anti-air troops as long as you bait out their spells and take down splashers.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

miner.png fireball.png

Synergies:

Combos:

These are the cards that are normally played together:

Mortar Miner
mortar.png miner.png Goblin_Gang.png
Miner-Gobs
miner.png Goblin_Gang.png zap.png
Defense
mortar.png Goblin_Gang.png princess.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
inferno_tower.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Ground Swarms
Aerial Swarms
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
minion_horde.png Balloon
Lava Hound
Giant
Golem
Mega Knight
Royal Giant
Single Target Units
Zap
Arrows
Poison
Fireball
Splashers
Ranged Units
mortar.png Crown Towers
Buildings
Ground Units
Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
Ground Swarms
Aerial Swarms
princess.png Skeleton Army
Minion Horde
Ground Swarms
Aerial Swarms
Crown Tower Chip Damage
Zap
Arrows
Poison
The Log
Splashers
TheLog.png Ground Swarms

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