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Miner Hunter Cycle Deck for Arena 10 to 12

This Miner Cycle only has 2.8 average elixirs to let you cycle for another push!
Written by: Approved and Originally Published by: Updated on .

Overview:

Miner Hunter Cycle Deck for Arena 10 to 12
guards.png hunter.png icegolem-card.png IceSpirit.png
miner.png poison.png royal_ghost.png TheLog.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck only has 2.8 average elixirs.
Easily cycle through your Miner + Poison and support units.
You also have the Ice Golem for an alternate tanker.
Defense This deck still has the Royal Ghost as he is still good for supporting your Miner.
Guards for quick counter.
The Hunter can blast off high HP units at close range.
Watch Out For Inferno Dragon
Inferno Tower
Fireball
Aerial Decks
Tested Working in 12 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

miner.png hunter.png guards.png royal_ghost.png poison.png
  • Note - Wait for your opponent to make a push, counter with your units, counter-push with the Miner and Poison.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

miner.png poison.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png TheLog.png
  • Note - Poison for defense buildings, swarms, and chip tower damage. The Log to push back units and against ground swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

guards.png hunter.png royal_ghost.png IceSpirit.png
  • Note - Your counter units are weak against the Fireball, make sure to keep them far from each other. Use the Ice Golem to distract and the Ice Spirit for a cheap freeze. The Ice Spirit is also useful in reseting Infernos.

Anti- Air:

These are the cards against flying units:

hunter.png IceSpirit.png
  • Note - If you're going to use the Hunter, make sure you place him directly at the unit. This will utilize his power up close.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

guards.png hunter.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Guards to distract and Hunter to finish them off.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
miner.png royal_ghost.png poison.png
Ghost Push
icegolem-card.png royal_ghost.png IceSpirit.png
Defense
royal_ghost.png hunter.png guards.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
guards.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
hunter.png Minion Horde
Knight
Valkyrie
Bandit
Melee Units
Musketeer
Wizard
Ranged Units
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
royal_ghost.png Bandit
Ground Units
Once Awaken
Bats
Minions
Aerials
TheLog.png Ground Swarms

Video:

Nova | TNT uses this deck in Arena 12 for 6100+ trophies. He faced a spell bait deck, Double Prince deck, Miner Bait Deck, Mortar Deck, and Golem Deck.

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