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Miner Giant Double Minions Deck for Arena 8 to 12
Easily make a push with either the Giant or the Miner.
- 1 Overview:
- 2 Evaluation:
- 3 Offense:
- 4 Defense:
- 5 Synergies:
- 6 Card Counter Sheet:
- 7 If you like this article, please follow us:
- 8 Daily Poll:
- 9 Clash Royalepedia Navigation Box:
|Miner Giant Double Minions Deck for Arena 8 to 12|
|COPY DECK AND PLAY!|
|Offense||This deck has two tankers, the Giant and the Miner.|
You can use the Miner for a quick push.
Use the Giant for a heavy push together with the Night Witch.
|Defense|| Use the Miner and Night Witch for both offense and defense.|
Use the Minions to bait out his spells before dropping your Minion Horde.
This deck also has three spells.
|Watch Out For|| Wizard|
|Tested Working in||12 - Last Balance Update after Posting: December 11, 2017|
These are the cards you use for offensive pushes or offensive attacks:
- Note - Use the Giant or the Miner to tank for your Night Witch or Minions. Use your spells for support.
These cards can let you win the game or beat a tower when ignored by the enemy:
You use the spell for attacking, defending, or countering:
- Note - Fireball for clumped units, defense buildings, and chip tower damage. The Log to push back and for ground swarms. Zap to reset Infernos and Sparky and also for swarms.
These are the cards you use for defending or supporting your pushes:
These are the cards against flying units:
- Note - Drop the Minions first before deploying your Horde.
Elixir Collector Counter:
These are the cards you can use against the Elixir Collector:
Three Musketeers Response:
The Three Musketeers can beat towers when left alone. Here's what you should use:
Note - The Fireball is a great counter against the 3M.
These are the cards that are normally played together:
Card Counter Sheet:
|Your Cards||Best Against||Can Be Countered By|
| Three Musketeers
| Crown Towers
| Inferno Tower|
High DPS Units
| Crown Towers
| Ground Swarms|
Single Target Units
| Ground Units
Ground Units and Swarms
Aerial Units and Swarms
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