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Miner Ghost Cycle Deck for Arena 10 Tournaments

A 2.5 Cycle deck with the Miner for the push and the Hunter for defense punches.
Written by: Approved and Originally Published by: Updated on .

Overview:

Miner Ghost Cycle Deck for Arena 10 Tournaments
hunter.png icegolem-card.png IceSpirit.png miner.png
poison.png royal_ghost.png skeletons.png TheLog.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck only has 2.5 average elixirs for a quick cycle.
Use the Miner + Poison for a quick counter.
The Royal Ghost can also directly connect to a tower.
Defense The Hunter can deal splash and can give a massive punch up close.
Hunter is great for swarms and also heavy units, provided that you use the Ice Golem and Ice Spirit.
The Skeletons can deal with tower locking units.
Royal Ghost for ground units like the Hog Rider.
Watch Out For Lava Hound
Balloon
Aerial Decks
Tested Working in Arena 10 Tournaments - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

miner.png poison.png royal_ghost.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

miner.png poison.png royal_ghost.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png TheLog.png
  • Note - Poison for direct tower damage and defense buildings. The Log for pushing back and crushing ground units.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

hunter.png IceSpirit.png royal_ghost.png skeletons.png icegolem-card.png

Anti- Air:

These are the cards against flying units:

hunter.png IceSpirit.png
  • Note - Make sure to drop the Hunter as close as you can to the aerial unit.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

icegolem-card.png IceSpirit.png royal_ghost.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, use the Ice Golem to tank, Ice Spirit to freeze and the Royal Ghost.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
miner.png poison.png royal_ghost.png
Icey Ghost
icegolem-card.png royal_ghost.png IceSpirit.png
Defense
IceSpirit.png hunter.png royal_ghost.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
hunter.png Minion Horde
Knight
Valkyrie
Bandit
Melee Units
Musketeer
Wizard
Ranged Units
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
royal_ghost.png Bandit
Ground Units
Once Awaken
Bats
Minions
Aerials
skeletons.png Tower Locking Units
Ground Units
Zap
Arrows
Poison
The Log
Splashers
TheLog.png Ground Swarms

Video:

Watch Chief Pat as he tries playing with a fast cycle deck and faced a Hog Deck, Mega Knight, and other meta decks in the arena.

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