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Miner Control Ghost Deck for Arena 10 and Tournaments

This deck is strong on both offense, defense, and even counter-pushing.
Written by: Approved and Originally Published by: Updated on .

Overview:

Miner Control Ghost Deck for Arena 10 and Tournaments
bats.png inferno-dragon.png mega_knight.png miner.png
poison.png royal_ghost.png skeleton_barrel.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense You can do a quick Miner Control Cycle with the Miner + Bats, Miner + Skeleton Barrel, and even Miner + Royal Ghost.
You also have a deadly counter-push team composed of the Mega Knight and the Inferno Dragon.
Defense You have the big splash damage of the Mega Knight.
Use the Inferno Dragon for tanky units.
You can also use the Royal Ghost if needed.
Your cheap defense are the Bats and the Skeleton Barrel.
Watch Out For Wizard
Executioner
Ranged Splash Damagers
Aerials
Tested Working in Arena 10 and Tournaments - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

miner.png skeleton_barrel.png bats.png mega_knight.png
  • Note - Your main attack is the Miner chip damage along with any cheap troop available. Sometimes, your counter-push with the Mega Knight can also bring you glory. If countered with Infernos, use Skeleton Barrel with Zap for them to retarget and finish with your own Inferno Dragon.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

miner.png skeleton_barrel.png bats.png mega_knight.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png poison.png
  • Note - Zap to reset Infernos. Poison for additional tick damage and for nearby buildings.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mega_knight.png inferno-dragon.png royal_ghost.png bats.png
  • Note - Mega Knight is a great counter card that can smash clumped units. He can also set you up for a great counter-push.

Anti- Air:

These are the cards against flying units:

bats.png inferno-dragon.png
  • Note - You only have these two to counter against aerials which is really tough if the opponent has Zap or E-Wiz. If so, use the Skeleton Barrel to lure or do a tower trade.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png miner.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

poison.png mega_knight.png

Note - The Mega Knight and his jump damage is a great counter against the 3M. The Poison can work pretty well too.

Synergies:

Combos:

These are the cards that are normally played together:

Miner Bats Poison
miner.png bats.png poison.png
Big Counter Push
mega_knight.png inferno-dragon.png skeleton_barrel.png
Defense
mega_knight.png inferno-dragon.png bats.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
inferno-dragon.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Aerial Swarms
mega_knight.png Ground Swarms
Crown Towers
Buildings
P.E.K.K.A
Inferno Dragon
High DPS Units
Aerial Swarms
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
royal_ghost.png Bandit
Ground Units
'Once Awaken
Bats
Minions
Aerials
skeleton_barrel.png Crown Towers
Buildings
Single Target Units
Executioner
Wizard
Witch
Ranged Splashers
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Watch CLASHwithSHANE as he gets to enjoy this new Miner + Mega Knight + Poison meta in Challenges. I'm also using this in my own ladder matches with the Guards instead of the Royal Ghost and I've won 3 out of 3.

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