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Miner-Loon Control Deck for Arena 9, Challenges and Tournaments
Steer away from nerfed cards and win by countering and punishing your opponent with this Miner-Balloon Control deck.
Written by: Approved and Originally Published by: on August 11, 2017.
This article had a major update on .

Overview and Strength:

This deck is featured by CWA from Miniminter. He caught up in the leagues by being 32nd in the world using this deck. We put this deck in Arena 9 as the cards are already available in this area and Challenges & Tourneys as he won 13 Grand Challenges Wins in a row using this deck.

The Strength of this deck is it's all about counters and punishing your opponent every time they're low on elixir. By using the Balloon in the opposite lane while the opponent is trying to push on the other, you take advantage of his low to no elixirs.

Miner-Loon Control Deck:

Balloon Executioner Fireball Knight
balloon.png executioner.png fireball.png knight.png
Miner Minions The Log Tornado
miner.png minions.png TheLog.png tornado.png

Card Roles:

  • Balloon - Main tower destroyer. Deploy it after you've successful countered or still countering your opponent's push.
  • Executioner - With a swing of his axe, he can get rid of both air and ground. Best paired with the Tornado.
  • Fireball - A spell that can get rid of pushes or clump of troops for a positive elixir trade.
  • Knight - Tanker of the team. He can tank for your units while they deal damage from a range.
  • Miner - Use him as a tank for your Minions and/or Balloon.
  • Minions - They can shred units and towers to bits. Use them to counter and go straight to counter-pushing.
  • The Log - Miners are usually countered by low HP units. Use The Log to counter them or if you're against swarm units.
  • Tornado - Perfect pair for your Executioner.

Clash Royale Strategy:

Ideal Strategy:

The Ideal Strategy of this deck is to counter attack and then go for a push. You first counter with your units to learn more about your opponent's deck. Lure out aerial counters such as Minions, Minion Horde and range units before you deploy your Balloon. Play passively or go on full offense just in case your opponent drops an Elixir Collector. Use your Miner against it.

The ideal formula here is to counter and then go for a counter-attack. Drop the Balloon at the bridge together with the Executioner. Make sure that the opponent's hand doesn't have any counters too or low on elixirs.


Offense on this deck is your defense. Miniminter suggests to counter your opponent's deck first before going in for the kill. Never start with the Balloon first but instead use it as a punishment whenever they use counters against it. Whenever you drop the Balloon you can deploy it alone or follow it up with an Executioner. This, of course, depends on the situation or your opponent's elixir count (which you will have to count).


One of the best cards in the game is the Tornado. You can use it to pull Hog Riders to activate your king tower or use it together with your Executioner. Everything relies on your defense. Whenever you use your Minions pair it with the Miner afterwards to tank and deal more damage to the opponent's tower. The opponent will then try to counter. Finally, just in case they use an anti-air unit against your Miner + Minions, drop the Balloon to the other lane.


As I played this game in my own ladder matches, the difficulty of using this deck is quite high. You have to make sure you're not pushing too much as this deck has 3.5 average elixirs. You need enough to make counters and don't drop the Balloon a lot as this will eat your elixirs, leaving you defenseless. Play it passively, counter as much as you can and when you see the perfect timing, go for the kill.


CWA features a pro Clash Royale player Miniminter as he finishes the last three Grand Challenges live. Check out how he uses this deck in the challenge.

Final Overview:

As I've shared, if you're thinking of using this deck, you need to know how to restrain yourself. You should know when to push or save your elixirs. This deck is not a beatdown deck but more of a control. This means, you need to control your opponent's cards and whenever they're low on elixirs you then start your attack.

Do you have Clash Royale decks you want us to feature? Feel free to use our SUBMIT A DECK feature on the site. If it is looking good, we will feature it on the site just like these USER SUBMITTED DECKS.

Don't forget to follow us on Twitter: crpedia_com to get in touch with us and have the latest news on Clash Royale!

Curing the itch from video games by Itchy Monkey

Last modified: 14, 08, 2017

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  • THIS IS A FUCKING SHIT. -- 15:25, 6 November 2017 (UTC)