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Mega Sparky Spell Bait Deck for Arena 10 and Tourneys
Combine the Sparky with the tankiest Leggy in the Arena - MK with Spell Bait cards.
Written by: Approved and Originally Published by: Updated on .


Mega Sparky Spell Bait Deck for Arena 10 and Tourneys
bats.png fireball.png goblin_barrel.png Goblin_Gang.png
mega_knight.png minions.png sparky.png zap.png


Category Evaluation
Offense The Mega Knight will tank for the Sparky.
The Mega Knight will also clear the Sparky's way with his splash damage.
With a couple of hits from the Sparky, it can eliminate the crown tower.
You can also use the Goblin Barrel to slowly stab the tower.
Defense The Mega Knight is there to do a great counter to counter-push.
Use your cheap cards such as Bats, Goblin Gang, and Minions to defend and also bait spells.
Use the Fireball to crush a push.
Watch Out For Splash damagers such as Wizards, Valkyries, Executioners
Electro Wizard is the Sparky's worst nightmare. Eliminate him with your cheap cards or Mega Knight.
Tested Working in Tournaments and Arena 10 and Above - Last Balance Update after Posting: October 9, 2017


Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

mega_knight.png sparky.png goblin_barrel.png fireball.png
  • Note - The MK will tank for your Sparky. You can then let fly the Goblin Barrel so he/she can choose to whether target the Sparky or the Gob Barrel. Fireball is also there in case of a stalemate or to target units and buildings near the tower.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

mega_knight.png sparky.png goblin_barrel.png


You use the spell for attacking, defending, or countering:

goblin_barrel.png fireball.png


Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mega_knight.png Goblin_Gang.png minions.png bats.png
  • Note - These cards can also bait out the opponent's spells.

Anti- Air:

These are the cards against flying units:

fireball.png zap.png minions.png Goblin_Gang.png
  • Note - Just in case there is a splash troop around, distract it with the MK before you deploy your cheap units.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png goblin_barrel.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png mega_knight.png

Note - A direct Fireball can usually end their life. You can also use the Mega Knight's initial jump damage.



These are the cards that are normally played together:

Mega Sparky Gang
mega_knight.png sparky.png goblin_barrel.png
Mega Bats
mega_knight.png bats.png minions.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Troops
Lava Hound
Splash units
fireball.png Aerial Swarms
goblin_barrel.png Crown Towers
Elixir Collector
The Log
Goblin_Gang.png Single Target Units
Aerial Troops
The Log
Splash Units
mega_knight.png Ground Swarms
Low HP troops
Inferno Dragon
minions.png Ground Troops
Aerial Troops
Splash Units
sparky.png Ground Troops
Crown Tower
Aerial and Ground Swarms
Electro Wizard
zap.png Aerial and Ground Swarms


CWA' features different Sparky deck and focuses on this Mega Sparky Deck. He also shares that if you don't have a Mega Knight. you can sub in a Hog Rider or Giant.

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  • nice -- 09:39, 10 October 2017 (UTC)