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Mega Spark-Nado Bait Deck for Arena 10 and Tournaments
Use the P.E.K.K.A mainly for defense and have the Balloon for a knock out punch!
Written by: Approved and Originally Published by: Updated on .

Overview:

Mega Spark-Nado Bait Deck for Arena 10 and Tournaments
bats.png goblin_barrel.png Goblin_Gang.png inferno-dragon.png
mega_knight.png sparky.png tornado.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense The Mega Knight is your counter.
You can also use the Sparky as a counter.
The Goblin Gang is for baiting out The Log for your Goblin Barrel.
Bats and Inferno Dragon to bait out Zap for Sparky.
Defense Use the Tornado to utilize the splash damage of the Mega Knight and Sparky. Use the Goblin Gang to counter tanks and single target troops and to bait out The Log. Inferno Dragon for tanks.
Watch Out For Electro Wizard
Splash Damagers
Tested Working in Arena 10 - Tournaments - Last Balance Update after Posting: October 9, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

mega_knight.png sparky.png goblin_barrel.png
  • Note - You have a lot of win conditions. Use the MK to counter swarms or the usual Hog Rider. Place the Sparky behind your MK. Use the Tornado to pull troops into a ball and for a valuable one shot kill. Use the Goblin Barrel once you baited out The Log.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

mega_knight.png sparky.png goblin_barrel.png

Spells:

You use the spell for attacking, defending, or countering:

tornado.png zap.png goblin_barrel.png

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

Goblin_Gang.png bats.png mega_knight.png
  • Note - Goblin Gang is your cheap counter against tanks and single target troops. You can also use Bats to bait out their spells. Mega Knight and Sparky to get ready for a counter-push.

Anti- Air:

These are the cards against flying units:

bats.png Goblin_Gang.png inferno-dragon.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

tornado.png mega_knight.png sparky.png

Note - Use the Tornado to put them in a ball or to pull them away. Use the Sparky or the Mega Knight for a quick disposal.

Synergies:

Combos:

These are the cards that are normally played together:

Mega Spark-Nado
mega_knight.png sparky.png tornado.png
Zap Bait
sparky.png inferno-dragon.png bats.png
The Log Bait
Goblin_Gang.png goblin_barrel.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
goblin_barrel.png Crown Towers
Buildings
Zap
Arrows
The Log
Splashers
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
inferno-dragon.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Aerial Swarms
mega_knight.png Ground Swarms
Crown Towers
Buildings
P.E.K.K.A
Inferno Dragon
High DPS Units
Aerial Swarms
sparky.png Ground Units
Crown Towers
Buildings
Zap
Electro Wizard
Ground Swarms
Aerial Swarms
tornado.png Hog Rider
Miner
Ground Units
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Check out how Rezeh from Sandstorm EU play this deck in his tournaments and how he uses the Tornado and baiting out the spells of his opponents for a good finish.

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