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Mega Skele Barrel Deck for Arena 11 to 12

Tank your units with either the Miner or Mega Knight!
Written by: Approved and Originally Published by: Updated on .

Overview:

Mega Skele Barrel Deck for Arena 11 to 12
bats.png electro_dragon.png Goblin_Gang.png mega_knight.png
miner.png poison.png skeleton_barrel.png zap.png

Evaluation:

Category Evaluation
Offense You can do a quick Miner push with the Miner + Bats, Miner + Skeleton Barrel, and Miner + Goblin Gang.
You also have a deadly counter-push team composed of the Mega Knight and the Electro Dragon.
Defense You have the big splash damage of the Mega Knight.
Goblin Gang and Bats for quick counters.
Watch Out For Wizard
Executioner
Ranged Splash Damagers
Aerials
Tested Working in Arena 11 - Last Balance Update after Posting: November 5, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

miner.png skeleton_barrel.png bats.png Goblin_Gang.png mega_knight.png
  • Note - Your main attack is the Miner chip damage along with any cheap troop available. Sometimes, your counter-push with the Mega Knight can also bring you glory. If countered with Infernos, use Skeleton Barrel with Zap for them to retarget or use your own Electro Dragon.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

miner.png skeleton_barrel.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png poison.png
  • Note - Zap to reset Infernos. Poison for additional tick damage and for nearby buildings.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mega_knight.png electro_dragon.png Goblin_Gang.png bats.png
  • Note - Mega Knight is a great counter card that can smash clumped units. He can also set you up for a great counter-push.

Anti- Air:

These are the cards against flying units:

bats.png electro_dragon.png Goblin_Gang.png
  • Note - Make use of the E-Dragon's bouncing Zap bolt.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png miner.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

poison.png mega_knight.png

Note - The Mega Knight and his jump damage is a great counter against the 3M. The Poison can work pretty well too.

Synergies:

Combos:

These are the cards that are normally played together:

Miner Bats Poison
miner.png bats.png poison.png
Big Counter Push
mega_knight.png electro_dragon.png skeleton_barrel.png
Defense
mega_knight.png electro_dragon.png bats.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
electro_dragon.png Battle Ram, Dark Prince, Rascals, Lava Hound, Beatdown Decks Lightning, Goblin Giant, Hunter, Minion Horde
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
mega_knight.png Ground Swarms
Crown Towers
Buildings
P.E.K.K.A
Inferno Dragon
High DPS Units
Aerial Swarms
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
skeleton_barrel.png Crown Towers
Buildings
Single Target Units
Executioner
Wizard
Witch
Ranged Splashers
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms


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