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Mega Miner Bandit Deck for Arena 11 to 12
Make an easy counter-push with your units!
Written by: Approved and Originally Published by: Updated on .

Overview:

Mega Miner Bandit Deck for Arena 11 to 12
bandit.png bats.png ElectroWizardCard.png inferno-dragon.png
mega_knight.png miner.png poison.png zap.png

Evaluation:

Category Evaluation
Offense This deck has three conditions, the Miner, Bandit and Mega Knight.
You can also use your Mega Knight as a counter-push tanker.
Support your pushes with the Bats.
Great deck to build a counter-push.
Defense Mega Knight for ground units.
Inferno Dragon to finish high HP tankers.
The rest of the cards you can also use as support for your push.
Watch Out For P.E.K.K.A
Minions
Minion Horde
Splashers
Tested Working in Arena 12 - Last Balance Update after Posting: December 5, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

bandit.png miner.png mega_knight.png bats.png
  • Note - Wait for your opponent to make the first move and answer it with any support troop that you have. Make a push by using the Miner or Bandit followed by Bats. Support it with the Poison and other cheap troops. Use the Mega Knight if necessary.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

bandit.png miner.png mega_knight.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png zap.png
  • Note - Use the Poison to counter usual cheap swarms. Zap to clear swarms and reset Infernos and Sparky.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mega_knight.png inferno-dragon.png ElectroWizardCard.png bats.png
  • Note - Mega Knight for a group of incoming units. Add the Inferno Dragon for support. You can then deploy the E-Wiz. If you can, deploy the Miner to start a counter-push.

Anti- Air:

These are the cards against flying units:

poison.png inferno-dragon.png bats.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png miner.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

mega_knight.png

Note - Mega Knight can easily crush the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Miner-Bats
miner.png bats.png poison.png
Bandit Bats
bandit.png bats.png poison.png
Counter-Push
mega_knight.png inferno-dragon.png miner.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bandit.png Single Target Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
ElectroWizardCard.png Inferno Dragon
Inferno Tower
Sparky
Fireball
Ground Swarms
Aerial Swarms
inferno-dragon.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Aerial Swarms
mega_knight.png Ground Swarms
Crown Towers
Buildings
P.E.K.K.A
Inferno Dragon
High DPS Units
Aerial Swarms
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms


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