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Mega Miner Bait Deck for Arena 12

Bait your opponent's Zap for an almost unstoppable push!
Written by: Approved and Originally Published by: Updated on .

Overview:

Mega Miner Bait Deck for Arena 12
bats.png Goblin_Gang.png inferno-dragon.png mega_knight.png
miner.png skeleton_barrel.png spear_goblins.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck only has 3.3 average elixirs.
Tank with the Miner or with the Mega Knight
Make an almost unstoppable push after baiting out the Zap.
Defense You have Bats, Goblin Gang, and Spear Goblin for quick counters.
Mega Knight for clump of units.
Inferno Dragon for heavy units.
Watch Out For Wizard
Electro Wizard
Executioner
Valkyrie
Splashers
Tested Working in Arena 12 - Last Balance Update after Posting: January 24, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

miner.png skeleton_barrel.png mega_knight.png inferno-dragon.png
  • Note - Make an easy push with your Miner and any of your cheap Zap bait units. Your Mega Knight can also tank for your push. After baiting the opponent's Zap, feel free to support with your other units such as the Inferno Dragon.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

miner.png skeleton_barrel.png mega_knight.png inferno-dragon.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png
  • Note - Zap to reset Infernos and Sparkys, for ground and aerial swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mega_knight.png inferno-dragon.png bats.png Goblin_Gang.png spear_goblins.png
  • Note - You can also use your Miner for defense if necessary.

Anti- Air:

These are the cards against flying units:

bats.png Goblin_Gang.png inferno-dragon.png spear_goblins.png
  • Note - These units are weak against Zap. If you're facing an E-Wiz, you can use the Miner to get rid of him.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

miner.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

mega_knight.png

Note - The Mega Knight is a great counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
miner.png skeleton_barrel.png bats.png
Counter Push
mega_knight.png inferno-dragon.png spear_goblins.png
Defense
Goblin_Gang.png mega_knight.png inferno-dragon.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
inferno-dragon.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Aerial Swarms
mega_knight.png Ground Swarms
Crown Towers
Buildings
P.E.K.K.A
Inferno Dragon
High DPS Units
Aerial Swarms
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
skeleton_barrel.png Crown Towers
Buildings
Single Target Units
Executioner
Wizard
Witch
Ranged Splashers
spear_goblins.png Ground Units
Aerial Units
Lure
Zap
Arrows
Poison
The Log
Splashers
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Watch Nova | TNT as he uses this popular deck in top Arena 12 battles (6400+ trophies).

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