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Clash Royale Mega Knight
The Mega Knight is the second legendary unit that costs 7 elixirs. He has more HP than the Lava Hound and targets ground units. Check out his profile.
This article had a major update on .
|Stats at Level 1||HP (3300), Area Damage (240), Jump Damage (480), Spawn Damage (480)|
|Technical Details||Jump Range (4-5), Deploy Time (1 sec), Targets (Ground), Speed (Medium), Hit Speed (1.8 sec), Range (Melee)|
|Other Details||He lands with the force of 1,000 mustaches, then jumps from one foe to the next dealing huge area damage. Stand aside!|
Note: Information is not yet final and is still subject to change.
Mega Knight Overview:
The Mega Knight costs 7 elixirs just like the Lava Hound. He is unlockable in Arena 10 - Hog Mountain. He has a slightly more HP than the flying tank. He can move around the arena just like the Bandit but he jumps instead. He can also deal a jump damage similar to an Electro Wizard (whenever he is deployed).
Min and Max Stats:
|Card Level||Lvl 1||Lvl 1 (Tourney Level)||Lvl 5|
|Damage per sec||133||133||194|
Mega Knight on Offense:
For a 7 elixir legendary card with HP greater than the Lava hound, the Mega Knight is no doubt a tanker. His movement speed is similar to a walking Giant Skeleton, swings his weapon as fast as the P.E.K.K.A and deals area damage similar to a Dark Knight. Don't forget that he can also jump towards his foe just like how the Bandit dashes.
Mega Knight on Defense:
As the Mega Knight costs a whopping 7 Elixirs, it is not recommended to use the Mega Knight mainly on defense. He can definitely be a great counter-push unit with his huge amount of HP. He can deal splashes just like the Dark Knight but moves pretty slow just like the P.E.K.K.A. If you're thinking of using him as a counter unit, make sure he is well supported by other splash units to set up a counter-push.
How to counter the Mega Knight:
- Please check out our page: How to Counter the Mega Knight
New Decks from Clash Royalepedia:
The Mega Knight is something to watch out for in the arena. He can deal a massive amount of area damage and this doesn't include his ability to jump to units within 4-5 tile range. As he moves as fast as a Giant Skeleton, putting a Witch or probably a Night Witch behind him or other AoE unit can make this legendary troop hit the tower.
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