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Slam your enemy down with this set of cards showcasing the bulky Golem, Mega Minion, Electro Wizard, and the Heal spell powers.
This deck is strong against slow push, bait cycle, Three Muskets and Hog decks.
Golem Heal Mega Deck:
|Golem||Mega Minion||Electro Wizard||Goblin Gang|
- Golem - Tank and tower destroyer. Team it with your other cards to make a successful attack.
- Mega Minion - Great support for the Golem. It can provide huge damage against towers if left alone.
- Electro Wizard - Your support in disabling a lot of counters in the game. Team the Electro Wiz with the Golem and Mega Minion for a stronger push. This unit will help you counter the Inferno Dragon, Inferno Tower, Sparky and a lot more.
- Goblin Gang - Use this squad to distract incoming threats like the Elite Barbarians, LumberJack and the like. It can also eliminate a bunch of enemies if deployed in a good spot.
- Heal - Cast this spell on top of your main combos.
- Skeletons - These Larrys will help you distract any kinds of troops. It can also help you cycle your cards faster for a stronger team mashup.
- The Log - Eliminate horde of low HP ground troops with this spell.
- Fireball - Used to eliminate air, range and a bunch of bulky troops on the arena. You can also cast this on Elixir Collectors and towers.
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Clash Royale Strategy:
The ideal strategy of this deck is to form your strongest team which is the Golem, Electro Wizard and the Mega Minion. Once you gathered them, look for a chance to drop the Heal Spell to support if in need. Counter the enemy’s strategy by cycling your cards and keep the pressure up until the last minute of the battle.
After your elixir reaches 10, deploy the Golem behind your King Tower. If you are a bit hesitant, you can play the Electro Wizard to check the enemy’s answer.
Before the Golem crosses the river, place the Mega Minion and/or the Goblin Gang behind it. They will likely be in charge of killing pesky counters around. Prepare the Log to wipe out ground swarmers in a flick.
If you have the Electro Wizard available, you can also make it visible behind the Golem and the Mega Minion. Its ability to disable strong counters will help your Golem make it to its main target. Knowing that your enemy is out of elixir, you can cast the Heal Spell on top of your Golem and Mega Minion. Aim to do this if you know your enemy’s cards/elixir are not enough to stop you.
For cheap attacks, you can use the Goblin Gang for further chip in damages.
On defense, you can mainly use the Skeletons and the Electro Wizard. Deploy the Skeletons first to lure incoming troops. Place the Electro Wiz a bit far from the threats to avoid being killed early. If the Skeletons are not enough, use the Goblin Gang or Mega Minion for extra support.
Cast the Log in killing ground swarmers. You can also stop a Goblin Barrel sneak attack with this spell, as well. Use the Fireball in killing range units. If the enemy tries to make a slow push strategy, cast the Fireball to hit big supports. If they drop it behind the King Tower, wait until it is near their crown tower. Cast the fireball with that range for a positive elixir trade.
Punish your enemy with a strong counter-push every now and then. Even without the Golem, you can make a strong team out of your cards. Once you learned the enemy’s deck, you can customize your strategy effectively.
Spells like the Log and Fireball might also be a challenge in making a strong attack.
Special thanks to Clash with Cam for this deck!
This deck is awesome and can deal with almost all famous decks today. I am sensing that the Mega Minion users will increase due to the Heal’s existence. In my opinion, it will be a viable unit mainly for slow push decks.
How about you? Have you tried a Heal Deck already?
Share us your experience in the comment section below!
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