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Mega Bait Ladder Deck for Arena 10 to 12 ![]() Punish your opponent with a Goblin Barrel everytime he uses a spell!
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Contents
Overview:
Mega Bait Ladder Deck for Arena 10 to 12 | |||
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COPY DECK AND PLAY! |
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Evaluation:
Category | Evaluation |
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Offense | Bait the opponent's spells and take note of it by using your support units. Use the Goblin Barrel for punishment for every spell he uses. The Princess can deal damage at the bridge. You can use the Mega Knight as a tank after countering. |
Defense | Put as many Princesses as you can. Mega Knight and his initial jump damage to deal splash. Use the Inferno Dragon as a mobile Inferno Tower. |
Watch Out For | Electro Wizard Wizard Executioner Valkyrie Spells |
Tested Working in | Arena 12 - Last Balance Update after Posting: January 24, 2018 |
Offense:
Offensive Cards:
These are the cards you use for offensive pushes or offensive attacks:
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- Note - Wait for your opponent to do the first move and then counter using your support units. Bait out the spells and punish with the Goblin Barrel. You can also use the Mega Knight to tank for your cheap troops and Inferno Dragon.
Win Conditions:
These cards can let you win the game or beat a tower when ignored by the enemy:
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Spells:
You use the spell for attacking, defending, or countering:
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- Note - Zap to reset Infernos and Sparkys, for ground and aerial swarms.
Defense:
Defensive Cards:
These are the cards you use for defending or supporting your pushes:
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- Note - You have cheap units for a quick counter. Spam your Princess for a solid defense. Use the Mega Knight for clumped units. Inferno Dragon for heavy troops.
Anti- Air:
These are the cards against flying units:
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- Note - You can use the Ice Golem as a tank and as a distraction.
Elixir Collector Counter:
These are the cards you can use against the Elixir Collector:
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Three Musketeers Response:
The Three Musketeers can beat towers when left alone. Here's what you should use:
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Note - The MK and his high HP and splash damage is a good counter against the 3M.
Synergies:
Combos:
These are the cards that are normally played together:
Goblin Barrel Push | ||
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MK Push | ||
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Defense | ||
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Card Counter Sheet:
Your Cards | Best Against | Can Be Countered By |
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Ground Units Aerial Units Crown Towers Buildings |
Zap Arrows Poison Splashers |
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Crown Towers Buildings |
Zap Arrows The Log Splashers |
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Single Target Units Tower Locking Units |
Zap Arrows The Log Splashers |
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P.E.K.K.A Minion Horde Crown Towers Buildings |
Ground Swarms Aerial Swarms |
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Giant Golem Royal Giant Hog Rider Mega Knight Tanky Units |
Zap Electro Wizard Aerial Swarms |
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Ground Swarms Crown Towers Buildings |
P.E.K.K.A Inferno Dragon High DPS Units Aerial Swarms |
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Skeleton Army Minion Horde Ground Swarms Aerial Swarms Crown Tower Chip Damage |
Zap Arrows Poison The Log Splashers |
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Sparky Inferno Dragon Inferno Tower Ground Swarms Aerial Swarms |
Video:
CLASHwithSHANE uses this deck in his own ladder matches in Arena 12. He faced an E-Barbs Deck, GY Deck, Mortar Deck, P.E.K.K.A Deck, and a Golem 3M Deck.
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- Yo, my own mega knight deck that got me to arena 10 with all lvl 8 commons, lvl 6 rares, and lvl 1 legendaries (underleveled all) is very similar to this. The difference is i have a e wiz, and fireball. -- 00:54, 11 May 2018 (UTC)
- Yo, my own mega knight deck that got me to arena 10 with all lvl 8 commons, lvl 6 rares, and lvl 1 legendaries (underleveled all) is very similar to this. The difference is i have a e wiz, and fireball. -- 00:54, 11 May 2018 (UTC)
- this deck literally gave me 7 wins in a row and got me to arena 11 :) -- 04:38, 9 February 2018 (UTC)