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Mega-Miner Counter-push Deck for Arena 10 to 12

A high reactive deck to give you a great counter-push!
Written by: Approved and Originally Published by: Updated on .

Overview:

Mega-Miner Counter-push Deck for Arena 10 to 12
ElectroWizardCard.png inferno-dragon.png mega_knight.png miner.png
minions.png poison.png royal_ghost.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Use your units to counter to set you up a good counter-push.
Surround your push with Poison.
You can also use the Miner to tank.
Defense For defense, you have the Inferno Dragon to counter against high HP units.
The Royal Ghost can also deal a good amount of damage.
The Minions and Electro Wizard are your all around counter units.
Mega Knight for a clump of units.
Watch Out For Mega Knight
P.E.K.K.A
Electro Wizard
Tested Working in Arena 12 and Leagues - Last Balance Update after Posting: July 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

royal_ghost.png miner.png
  • Note - This is a reactive deck. Wait for your opponent to make a push, counter, and go from there.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

royal_ghost.png miner.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png zap.png
  • Note - Poison for swarms and Zap to reset Infernos and also for swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

inferno-dragon.png ElectroWizardCard.png mega_knight.png royal_ghost.png minions.png
  • Note - Use the Mega Knight if necessary because of his high elix requirement.

Anti- Air:

These are the cards against flying units:

ElectroWizardCard.png inferno-dragon.png minions.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

mega_knight.png

Note - The Mega Knight's jump can crush the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Miner Minions
miner.png minions.png poison.png
Ghost Minions
royal_ghost.png minions.png poison.png
Defense
inferno-dragon.png minions.png ElectroWizardCard.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
ElectroWizardCard.png Inferno Dragon
Inferno Tower
Sparky
Fireball
Ground Swarms
Aerial Swarms
inferno-dragon.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Aerial Swarms
mega_knight.png Ground Swarms
Crown Towers
Buildings
P.E.K.K.A
Inferno Dragon
High DPS Units
Aerial Swarms
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
poison.png Ground Swarms
Aerial Swarms
royal_ghost.png Bandit
Ground Units
Once Awaken
Bats
Minions
Aerials
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms


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