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Magic Ram Bridge Spam Deck for Arena 10 to 12

Bridge spam and then snipe with the Magic Archer!
Written by: Approved and Originally Published by: Updated on .

Overview:

Magic Ram Bridge Spam Deck for Arena 10 to 12
Battle_Ram.png fireball.png icegolem-card.png inferno-dragon.png
LumberJack.png magic_archer.png royal_ghost.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck costs 3.4 average elixirs.
The Battle Ram, LumberJack, and the Royal Ghost can rush towards the opponent's tower.
You can tank the Battle Ram with the Ice Golem, LumberJack, and Royal Ghost.
Magic Archer can snipe them at the bridge with the possibility of hitting the tower.
Defense Both your Royal Ghost and LumberJack can be used for defense.
Use Inferno Dragon for tanky units.
Zappies can bait the Fireball or give your opponents a stun.
Watch Out For Aerials
Spells
Tested Working in Arena 12 - Last Balance Update after Posting: September 3, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

LumberJack.png Battle_Ram.png royal_ghost.png magic_archer.png icegolem-card.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

Battle_Ram.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png fireball.png
  • Note - Zap to reset Infernos and Sparkys, for ground and aerial swarms. Fireball for swarms both air and ground, deals chip tower damage.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

magic_archer.png royal_ghost.png LumberJack.png inferno-dragon.png

Anti- Air:

These are the cards against flying units:

magic_archer.png inferno-dragon.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The Fireball is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
LumberJack.png royal_ghost.png Battle_Ram.png
L-Jack Push
LumberJack.png Battle_Ram.png magic_archer.png
Defense
LumberJack.png magic_archer.png inferno-dragon.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
Battle_Ram.png Crown Towers
Buildings
Skeleton Army
Minion Horde
Goblin Gang
Ground Swarms
Aerial Swarms
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
inferno-dragon.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Aerial Swarms
LumberJack.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
magic_archer.png Beatdown decks, Minion Horde, Minions, Swarms Fireball, Bats, Goblin Gang, Mini P.E.K.K.A
royal_ghost.png Bandit
Ground Units
Once Awaken
Bats
Minions
Aerials
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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