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Magic Miner-Loon Deck for Arena 11 Tournaments
Easy Balloon push with the Magic Archer to snipe and hit the tower!
Written by: Approved and Originally Published by: Updated on .

Overview:

Magic Miner-Loon Deck for Arena 11 Tournaments
balloon.png fireball.png guards.png icegolem-card.png
magic_archer.png mega-minion.png miner.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense The Ice Golem can tank for the Balloon
You can also use the Miner to tank for the Balloon
Both of your semi-tankers can tank for the Magic Archer and/or any support troops.
Defense Use the Ice Golem as a lure and finish with the Mega Minion
Use the Magic Archer
for swarms.
Guards for quick counter.
Fireball is for 3Ms.
Watch Out For Inferno Towers
Minion Horde
Defense buildings
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

icegolem-card.png miner.png balloon.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

miner.png balloon.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png zap.png
  • Note - You can use the Fireball against their buildings or clump of units. Zap is for swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

icegolem-card.png magic_archer.png mega-minion.png guards.png
  • Note - Guards are your main defense card. Try to place the Magic Archer away from your tower to not give your opponent Fireball value.

Anti- Air:

These are the cards against flying units:

mega-minion.png magic_archer.png
  • Note - Move them away from each other to avoid getting hit by the Fireball

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png miner.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png zap.png

Note - If the Fireball isn't enough, use the Zap.

Synergies:

Combos:

These are the cards that are normally played together:

Ice Golem - Loon
icegolem-card.png balloon.png
Miner-Loon
miner.png balloon.png
Defense
icegolem-card.png mega-minion.png magic_archer.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
balloon.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
Buildings
Aerial Swarms
fireball.png Three Musketeers
Crown Towers
Buildings
guards.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
magic_archer.png Beatdown decks, Minion Horde, Minions, Swarms Fireball, Bats, Goblin Gang, Mini P.E.K.K.A
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
miner.png Crown Towers
Buildings
Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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