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Magic Hog Zappies Deck for Arena 11 Tournaments
This deck has good defense cards and can also bait the Fireball!
Written by: Approved and Originally Published by: Updated on .


Magic Hog Zappies Deck for Arena 11 Tournaments
hog_rider.png magic_archer.png mega-minion.png mini_PEKKA.png
poison.png tornado.png zap.png zappies.png


Category Evaluation
Offense This deck has 3.5 elixirs.
You have the Hog Rider and Magic Archer plus the Tornado for pushes.
You also have the Mini P.E.K.K.A to support your Hog
Three spells for support.
Defense Zappies is good in defense and can also bait the Fireball for your Magic Archer.
Mini P.E.K.K.A for heavy units.
Magic Archer for both air and ground unit.
Watch Out For Inferno Dragon
Inferno Tower
Defense buildings
Tested Working in Challenges and Tournaments - Last Balance Update after Posting: February 12, 2018


Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

icegolem-card.png hog_rider.png mini_PEKKA.png
  • Note - Initially, play it slow and learn what cards will counter your Hog Rider. Once you already know your opponent's win condition and counter cards, play your Hog Rider to punish him. The Magic Archer and the Poison can deal chip damage. The Mini P.E.K.K.A can also support the push.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

hog_rider.png magic_archer.png mini_PEKKA.png


You use the spell for attacking, defending, or countering:

poison.png zap.png tornado.png
  • Note - Poison for swarms and tower chip damage. Zap to stun opponents, reset Infernos and Sparkies, and for swarms. Tornado to pull units into a clump for your Magic Archer or to activate the King Tower.


Defensive Cards:

These are the cards you use for defending or supporting your pushes:

zappies.png mega-minion.png magic_archer.png mini_PEKKA.png

Anti- Air:

These are the cards against flying units:

magic_archer.png mega-minion.png zappies.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:


Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

poison.png tornado.png magic_archer.png

Note - The Poison can deal chip damage. Pull them with the Tornado and finish with the Magic Archer.



These are the cards that are normally played together:

Ideal Push
hog_rider.png mini_PEKKA.png zappies.png
Hog Magic Archer
hog_rider.png tornado.png magic_archer.png
mega-minion.png mini_PEKKA.png zappies.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
hog_rider.png Crown Towers
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
magic_archer.png Beatdown decks, Minion Horde, Minions Fireball, Bats, Goblin Gang, Mini P.E.K.K.A
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Flying Machine
Inferno Dragon
Ranged Units
mini_PEKKA.png Giant
Hog Rider
Royal Giant
Single Target Units
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
zappies.png Inferno Tower
Ground Units
Aerial Units
Splash Units


Check out how Hampsh uses this deck in his Challenge matches. He faced a Dark Prince Bandit Ram Deck and a deck full of defense buildings.

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