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Magic Ghost Hut Deck for Arena 12

Removing the Skeleton Barrel and replacing it with the Magic Archer for another spell bait!
Written by: Approved and Originally Published by: Updated on .

Overview:

Magic Ghost Hut Deck for Arena 12
goblin_hut.png inferno-dragon.png magic_archer.png mega_knight.png
miner.png poison.png royal_ghost.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense You can do a quick Miner Control Cycle with the Miner + Spear Goblins, Miner + Magic Archer, and Miner + Royal Ghost.
You also have a deadly counter-push team composed of the Mega Knight and the Inferno Dragon.
Defense You have the big splash damage of the Mega Knight.
Use the Inferno Dragon for tanky units.
You can also use the Royal Ghost if needed.
Watch Out For Wizard
Executioner
Ranged Splash Damagers
Aerials
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

miner.png magic_archer.png royal_ghost.png mega_knight.png
  • Note - Your main attack is the Miner chip damage along with any cheap troop available. Sometimes, your counter-push with the Mega Knight can also bring you glory. If countered with Infernos, use the Spear Goblins and the Magic Archer.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

miner.png magic_archer.png royal_ghost.png mega_knight.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png poison.png
  • Note - Zap to reset Infernos and for swarms. Poison to deal chip tower damage, swarms, and nearby buildings.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mega_knight.png inferno-dragon.png royal_ghost.png magic_archer.png goblin_hut.png
  • Note - Mega Knight is a great counter card that can smash clumped units. He can also set you up for a great counter-push.

Anti- Air:

These are the cards against flying units:

magic_archer.png inferno-dragon.png
  • Note - You only have these two to counter against aerials which is really tough if the opponent has spells. Make sure to move them away from each other.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

miner.png poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

mega_knight.png

Note - The Mega Knight and his jump damage is a great counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Miner Bats Goblins
miner.png poison.png spear_goblins.png
Big Counter Push
mega_knight.png inferno-dragon.png magic_archer.png
Defense
mega_knight.png royal_ghost.png magic_archer.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
goblin_hut.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
inferno-dragon.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Aerial Swarms
magic_archer.png Beatdown decks, Minion Horde, Minions, Swarms Fireball, Bats, Goblin Gang, Mini P.E.K.K.A
mega_knight.png Ground Swarms
Crown Towers
Buildings
P.E.K.K.A
Inferno Dragon
High DPS Units
Aerial Swarms
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
royal_ghost.png Bandit
Ground Units
'Once Awaken
Bats
Minions
Aerials
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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