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Magic Counter-Push Deck for 2v2 Battles

Give your partner an extra support and bait out the Fireball with the Magic Archer!
Written by: Approved and Originally Published by: Updated on .


Magic Counter-Push Deck for 2v2 Battles
bandit.png magic_archer.png mega-minion.png miner.png
PEKKA.png poison.png TheLog.png zap.png


Category Evaluation
Offense This deck with the P.E.K.K.A only costs 3.5 elixirs.
You have three win conditions, the Bandit, Miner, and P.E.K.K.A
Highly effective in counter-pushing.
The Magic Archer can also hit the opponent's crown tower.
Defense This deck has three spells at your disposal, the Poison, The Log, and Zap.
Use the Magic Archer for swarms.
Mega Minion for additional power against aerials.
P.E.K.K.A is for high HP units and Elite Barbarians.
Watch Out For Swarms
Cycle Decks
Place your Magic Archer away from your Towers to not give your opponent Fireball value.
Tested Working in Arena 12 2v2 matches- Last Balance Update after Posting: February 12, 2018


Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

bandit.png miner.png PEKKA.png magic_archer.png
  • Note - Initially wait for your opponent to do a push or your partner. You can then support your partner's push with any of your three spells. Counter your opponent's pushes with your P.E.K.K.A if it's heavy or just the Bandit. Start your counter-push and support again with spells.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

bandit.png miner.png PEKKA.png magic_archer.png


You use the spell for attacking, defending, or countering:

zap.png poison.png TheLog.png
  • Note - Zap to reset Infernos and Sparkys, for ground and aerial swarms. Poison for swarms both air and ground, deals chip tower damage. The Log to push back troops and for ground swarms.


Defensive Cards:

These are the cards you use for defending or supporting your pushes:

PEKKA.png magic_archer.png bandit.png mega-minion.png

Anti- Air:

These are the cards against flying units:

mega-minion.png magic_archer.png
  • Note - Use your spells if necessary.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

miner.png poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:


Note - The P.E.K.K.A is a good counter against the 3M.



These are the cards that are normally played together:

Ideal Push
PEKKA.png bandit.png poison.png
Quick counter-push
miner.png bandit.png magic_archer.png
PEKKA.png magic_archer.png mega-minion.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bandit.png Single Target Units
Crown Towers
Ground Swarms
Aerial Swarms
magic_archer.png Beatdown decks, Minion Horde, Minions, Swarms Fireball, Bats, Goblin Gang, Mini P.E.K.K.A
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Flying Machine
Inferno Dragon
Ranged Units
miner.png Crown Towers
Elixir Collector
Ground Swarms
Aerial Swarms
PEKKA.png Mega Knight
Royal Giant
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
TheLog.png Ground Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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