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Magic Bandit Bridge Spam Deck for Arena 11 to 12

Spam the bridge with the Bandit, Battle Ram, Dark Prince, and the Magic Archer!
Written by: Approved and Originally Published by: Updated on .

Overview:

Magic Bandit Bridge Spam Deck for Arena 11 to 12
bandit.png Battle_Ram.png dark_prince.png fireball.png
icegolem-card.png inferno-dragon.png magic_archer.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense This deck only costs 3.4 average elixirs for a fast cycle.
The Battle Ram, Bandit, Magic Archer and the Dark Prince can rush towards the opponent's tower.
You can tank the Battle Ram with the Ice Golem, Dark Prince, and Bandit.
Defense Your Dark Prince, Magic Archer, and Bandit can be used for defense.
Use Inferno Dragon for tanky units.
Inferno Dragon and Magic Archer for aerials.
Watch Out For Aerial decks
Splashers
Tested Working in Arena 11 - Last Balance Update after Posting: April 24, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

bandit.png Battle_Ram.png dark_prince.png magic_archer.png icegolem-card.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

bandit.png Battle_Ram.png dark_prince.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png fireball.png
  • Note - Zap to reset Infernos and Sparkys, for ground and aerial swarms. Fireball for swarms both air and ground, deals chip tower and building damage.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

magic_archer.png bandit.png dark_prince.png inferno-dragon.png

Anti- Air:

These are the cards against flying units:

magic_archer.png inferno-dragon.png
  • Note - You can use the Ice Golem as a lure. Do a tower trade if necessary.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The Fireball is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
icegolem-card.png dark_prince.png Battle_Ram.png
Bandit Push
bandit.png Battle_Ram.png magic_archer.png
Defense
bandit.png dark_prince.png inferno-dragon.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bandit.png Single Target Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
Battle_Ram.png Crown Towers
Buildings
Skeleton Army
Minion Horde
Goblin Gang
Ground Swarms
Aerial Swarms
dark_prince.png Goblin Gang
Skeleton Army
Ground Swarms
Aerial Swarms
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
inferno-dragon.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Aerial Swarms
magic_archer.png Beatdown decks, Minion Horde, Minions, Swarms Fireball, Bats, Goblin Gang, Mini P.E.K.K.A
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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