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Magic Archer Goison Prince Deck for Arena 11 Tournaments

Pierce through the opponent's defenses straight through their Crown Tower with the Magic Archer!
Written by: Approved and Originally Published by: Updated on .

Overview:

Magic Archer Goison Prince Deck for Arena 11 Tournaments
elixir_collector.png giant.png magic_archer.png mega-minion.png
musketeer.png poison.png prince.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense The Giant is your ultimate tanker.
You can have a Giant + Prince combo.
Giant + Musketeer
Giant + Mega Minion
Giant + Magic Archer
You can also do a naked Prince split push.
Defense The Magic Archer has a good range that can pierce the Crown Tower for chip damage.
Musketeer, Magic Archer, and Mega Minion for ground and aerials.
Watch Out For Three Musketeers
Golem
Cycle decks
Tested Working in Challenges and Tournaments - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png prince.png musketeer.png magic_archer.png
  • Note - Your main unit is the Giant. Stack units behind him whenever you can. You can also protect your push with the Poison. If the opponent is going really heavy defending your push, you can do a split Prince push.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png prince.png musketeer.png magic_archer.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png zap.png
  • Note - Poison is for swarms and nearby buildings. Zap for swarms or to reset Infernos.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

magic_archer.png musketeer.png mega-minion.png
  • Note - In some cases, you may Giant to tank.

Anti- Air:

These are the cards against flying units:

magic_archer.png mega-minion.png musketeer.png
  • Note - These three can effectively stop aerials.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

poison.png prince.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Poison and the Prince or the Magic Archer's long range.

Synergies:

Combos:

These are the cards that are normally played together:

Giant Prince Poison
giant.png prince.png poison.png
Giant Prince Magic Archer
giant.png prince.png magic_archer.png
Defense
musketeer.png mega-minion.png magic_archer.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
elixir_collector.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
magic_archer.png Beatdown decks, Minion Horde, Minions [[[Fireball]], Bats, Goblin Gang, Mini P.E.K.K.A
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
musketeer.png Balloon
Baby Dragon
Lava Hound
Ground Units
Aerial Units
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
prince.png Single Target Units
Tower Locking Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Watch Clash With Cam copied a top deck from one of the Clash Royale ladder leaders and tested it in a grand challenge. Watch how he bested his opponents using this deck.

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