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Check out what's new in the November 5, 2018 Balance Update!
Two weeks (as of this writing) before the release of this new legendary card, the Magic Archer, players who can best other players in this Clash Royale Draft Challenge can get him in advance. The Magic Archer will be available in Arena 11 and above.
With the Draft Challenge, both players will choose their own four cards and give the other four to their opponent. The card choices are completely random.
If you still don't know the Magic Archer's gameplay, check out the unofficial gameplay that we found on YouTube.
Best Tips to Win Magic Archer Challenge:
Magic Archer Gameplay:
If you can see from the video above, his range is long but the tower archer can still reach him. He can also pierce through a Giant damaging troops behind him. His damage is around average but he shoots pretty fast.
Magic Archer Facts:
- Range is almost similar but longer to Dart Goblin and 2 tiles shorter than the Princess.
- Projectile range is -5 than the Mortar and X-Bow.
- HP is -100 than a tournament standard Electro Wizard.
- Fireball can one shot him.
Choosing the best cards:
Because the Magic Archer can shoot through his opponents, the best card to have in your deck is the Tornado. Use the Tornado to put them in a clump and if you're lucky, you might even hit the Crown Tower for chip damage.
Another good card to have is the Fireball. This 4 elixir spell is it's main counter for an equal elixir trade. Even though you already have the Magic Archer, try to still have the Fireball so your opponent doesn't have anything against him. (Fireball or any high power spell may do.)
Don't forget your win condition!
Last but not the least is of course, the Magic Archer himself. Your opponents might still not know how to counter him, choosing him is your best bet.
Magic Archer Weakness:
Aside from getting the newest legendary card in the game after getting 12 wins before 3 losses, you will also get cards and gold.
- 2 Wins → x1000 Gold
- 4 Wins → x20 Rares
- 6 Wins → x3000 Gold
- 8 Wins → x5 Epics
- 10 Wins → x10000 Gold
- 12 Wins → x1 Magic Archer
Aside from getting the Magic Archer, you will also get 11000 Gold and 550 cards. Re-entry for these kind of challenges is usually at 100 Gems.
The Magic Archer is a great support card in a deck. I see him in Giant, Lava Hound, and Golem beatdowns even in Hog Rider decks his range can also help out. Since the first entry is free and re-entry may cost 100 Gems, try to play the challenge in the first 1 - 2 hours. If you feel like you still can't get 12 wins before 3 losses, rest a bit and try again. Watch YouTube videos and play during the last day.
Do you have Clash Royale decks you want us to feature? Feel free to use our SUBMIT A DECK feature on the site. If it is looking good, we will feature it on the site just like these USER SUBMITTED DECKS.
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