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Log Spell Bait Nado Deck for Arena 11
A faster Log Bait / Spell Bait with the Tornado Spell for a faster cycle and to activate the King Tower.
Written by: Approved and Originally Published by: Updated on .


Log Spell Bait Nado Deck for Arena 11
IceSpirit.png knight.png goblin_barrel.png Goblin_Gang.png
princess.png rocket.png TheLog.png tornado.png


Category Evaluation
Offense Baiting out the spells of your opponent to do offense.
Use the Goblin Barrel to stab their towers down.
Use the Princess' arrows for chip damage.
The Rocket is there in case there's a stalemate.
Defense You have the Tornado to pull and activate the King Tower
You can also use it for your Princess.
Use the Rocket to aim for their tower and slow pushes.
Goblin Gang for tankers.
Watch Out For Wizard
Heavy Tanks
Tested Working in Arena 9 - 11 - Last Balance Update after Posting: October 9, 2017


Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

knight.png goblin_barrel.png rocket.png princess.png
  • Note - Bait out the opponent's spells and then use the Goblin Barrel. You can also use the Knight to tank or the Princess' chip damage. in some cases, you can use the Rocket and aim for their tower and pushes.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

knight.png goblin_barrel.png rocket.png


You use the spell for attacking, defending, or countering:

goblin_barrel.png rocket.png TheLog.png tornado.png


Defensive Cards:

These are the cards you use for defending or supporting your pushes:

knight.png IceSpirit.png Goblin_Gang.png princess.png
  • Note - Use the Knight to tank and Ice Spirit for a cheap freeze. The Goblin Gang are for single target units and tanks. Use the Princess for swarms. Use the spells whenever opportunity arises.

Anti- Air:

These are the cards against flying units:

IceSpirit.png Goblin_Gang.png princess.png rocket.png
  • Note - You can also use the Tornado if necessary.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

rocket.png goblin_barrel.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:


Note - A well aimed Rocket can give you a +3 elixir trade.



These are the cards that are normally played together:

knight.png goblin_barrel.png princess.png
Princess Defense
princess.png tornado.png TheLog.png
Knight Defense
knight.png IceSpirit.png Goblin_Gang.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
IceSpirit.png Bats
Minion Horde
The Log
knight.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
goblin_barrel.png Crown Towers
The Log
Goblin_Gang.png Single Target Units
Tower Locking Units
The Log
princess.png Skeleton Army
Minion Horde
Ground Swarms
Aerial Swarms
Crown Tower Chip Damage
The Log
rocket.png Three Musketeers
Elixir Collector
Ground Units
Aerial Units
TheLog.png Ground Swarms
tornado.png Hog Rider
Ground Units


Watch SirTag as he easily wins his matches. Don't forget to also check out how he uses the Tornado to pull units away and to activate the King Tower.

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Comment on this Article:


  • pekka -- 00:48, 4 January 2018 (UTC)
  • pekka -- 00:48, 4 January 2018 (UTC)
  • pekka -- 00:48, 4 January 2018 (UTC)
  • morteiro -- 01:45, 5 December 2017 (UTC)
  • Can I replace ice spirit with electro wizard -- 15:46, 22 November 2017 (UTC)