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Lava-Loon Double Minions Deck for Arena 9 to 12

Lava-Loon and the two Minions to bait out spells!
Written by: Approved and Originally Published by: Updated on .

Overview:

Lava-Loon Double Minions Deck for Arena 9 to 12
arrows.png balloon.png elixir_collector.png fireball.png
Goblin_Gang.png lava_hound.png minion_horde.png minions.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense The Lava Hound is the tanker for your Balloon.
The Balloon can easily wreck a tower with a couple of hits.
You can also use the Minions or Minion Horde for support.
Defense Goblin Gang for quick defense.
You have the Minion Horde and Minions to shred your opponents to pieces.
Watch Out For Three Musketeers
Golem
P.E.K.K.A
Sparky
Inferno Dragon
Inferno Tower
Splashers
Tested Working in Arena 12 - Last Balance Update after Posting: April 25, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

lava_hound.png balloon.png
  • Note - This deck shines during double elixir. Hide your Lava Hound and Balloon until double elixir strikes. Make your push by dropping the Lava Hound at the corner and then follow it up with the Balloon.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

lava_hound.png balloon.png

Spells:

You use the spell for attacking, defending, or countering:

arrows.png fireball.png
  • Note - Arrows is for ground and aerial swarms. You can use the Fireball to eliminate defense buildings, Elixir Collectors, and deal chip tower damage.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

Goblin_Gang.png minions.png minion_horde.png
  • Note - Your defense are weak against spells and splashers. Make sure to keep them away from each other.

Buildings:

elixir_collector.png
  • Note - Gives elixir advantage over time.

Anti- Air:

These are the cards against flying units:

Goblin_Gang.png minions.png minion_horde.png
  • Note - Use your spells if necessary.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The Fireball is a direct counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Lava - Loon
lava_hound.png balloon.png minions.png
Defense
Goblin_Gang.png minion_horde.png minions.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
arrows.png Ground Swarms
Aerial Swarms
balloon.png Crown Towers
Buildings
Minion Horde
Minions
Bats
Inferno Dragon
Inferno Tower
Ranged Units
elixir_collector.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
lava_hound.png Crown Towers
Buildings
Minion Horde
Minions
Bats
Inferno Dragon
Inferno Tower
Ranged Units
minion_horde.png Balloon
Lava Hound
Giant
Golem
Mega Knight
Royal Giant
Single Target Units
Zap
Arrows
Poison
Fireball
Splashers
Ranged Units
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units

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