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Knight Spark-Nado Spell Bait Deck for Arena 8 and Above
Give the Sparky her spark back with this spell bait deck with the Knight.
Written by: Approved and Originally Published by: Updated on .

Overview:

Knight Spark-Nado Spell Bait Deck for Arena 8 and Above
ElectroWizardCard.png goblin_barrel.png knight.png minions.png
skeleton_army.png sparky.png tornado.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense The combination of the Sparky and Tornado is powerful that it can wipe out a push and a tower.
The Goblin Barrel can demolish a tower once Zap is lured.
Defense The Sparky + Tornado is also your answer for defense.
Use the Skeleton Army against tower locking units or single target troops.
Electro Wizard will counter the Infernos.
Watch Out For Zap
The Log
Splash units
Tested Working in Arena 8 - Last Balance Update after Posting: October 9, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

sparky.png sparky.png tornado.png goblin_barrel.png
  • Note - The Knight will tank for your Sparky. Pull any defense units that will try to stop your push with the Tornado near their arena tower. Deploy the Goblin Barrel if you can.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

sparky.png goblin_barrel.png

Spells:

You use the spell for attacking, defending, or countering:

goblin_barrel.png tornado.png
  • Note - The GB is for baiting Zap and for additional tower damage. Your Tornado is your Sparky combo. Zap is against Infernos and swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

sparky.png tornado.png ElectroWizardCard.png skeleton_army.png minions.png
  • Note - Use your Spark-Nado by facing your opponent's troops head on. The remaining cards are for baiting out the Zap spell and also for defending your base.

Anti- Air:

These are the cards against flying units:

ElectroWizardCard.png minions.png tornado.png zap.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

goblin_barrel.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

tornado.png sparky.png skeleton_army.png

Note - Clump the 3M with the help of the Nado and finish with the Sparky. If all else fails, use the SkArmy.

Synergies:

Combos:

These are the cards that are normally played together:

Spark-Nado
knight.png sparky.png tornado.png
Spark or GB
sparky.png tornado.png goblin_barrel.png
Tornado Defense
tornado.png ice_wizard.png mega-minion.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
ElectroWizardCard.png Inferno Tower
Inferno Dragon
Sparky
Fireball
Ground Swarms and Aerial Swarms
goblin_barrel.png Crown Towers
Buildings
The Log
Arrows
Zap
knight.png Single Target units Ground Swarms
Aerial Swarms
minions.png Ground Units
Lava Hound
Balloon
Zap
Arrows
Musketeer
Ranged Splashers
skeleton_army.png Single Target units
Tower Locking Troops
Zap
Arrows
The Log
Splashers
sparky.png Single Target Units
Towers
Buildings
Zap
Electro Wizard
Ground Swarms
Aerial Swarms
tornado.png Hog Rider
Other Units
zap.png Aerial and Ground Swarms
Infernos

Video:

Watch CLASHwithSHANE have fun with the newly buffed Sparky in his own ladder matches in Arena 11.

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