Contents
Overview:
Probably one of the most dangerous defensive buildings in Clash Royale, the Inferno Tower can be the deciding factor in keeping your towers intact. Place it in the right spot, and nothing gets through. The Inferno Tower is unlockable in P.E.K.K.A's Playhouse - Arena 4.
Strength:
The best part of the Inferno Tower is that the damage only increases over time. If your opponent continues to send units at this building, it only strengthens the devastation it causes. With a Damage point ranging from 20-400 and a DPS 50-1000, it is one of the toughest buildings to take out unless you possess one hell of an AOE attack.
Weakness:
With a hit speed of 0.4 seconds, ground units are not the way to go. The best attacks to execute against the Inferno Tower would be AOE attacks. The X-Bow may also have the range needed to blow the tower to bits without having to sacrifice the units headed for the opposing towers. Though the hit speed is very fast, even this tower can't destroy everything at once. Throw a bullet sponge at it for distraction, and even the smallest units may surprise you.
Popular Inferno Tower Decks:
- Inferno Tower Decks
- This Deck Made a Level 6 Reached Arena 8!
- Clash Royale Arena 7 Deck With Almost No Counter
- Prince Squad Deck Strategy for Arena 4 and Above
- Lavaloon Deck - Arena 7 and 8
How To Counter The Inferno Tower:
Thanks to the wiring in the game, the Inferno Tower can only target one unit at a time. But what is one to do with it having such a high attack? Throw a bullet sponge like the Giant or Giant Skeleton with a Minion Horde or Skeleton Army to cover the approach of your units. A good way to add to the damage your ground troops are dealing is to send a Rocket down on the tower if it is in your deck. The attack of the tower may increase over time, but it can't increase when there's too many enemies to deal with.
Overall:
Are you lucky enough to possess an Inferno Tower? How do you use it? If you don't have it, what have you found is the best solution for its destruction? We look forward to your suggestions.
Statistics:
Deploy Time | Range | Targets | Cost | Rarity | Type | Spawn Speed | Lifetime |
---|---|---|---|---|---|---|---|
1 sec | 6.5 | Air & Ground | 5 | Rare | Building | 0.4 sec | 40 sec |
Level | Hitpoint | Damage | Damage per second | Card | Gold | Experience |
---|---|---|---|---|---|---|
1 | 800 | 20-400 | 50-1,000 | 1 | N/A | N/A |
2 | 880 | 22-440 | 55-1,100 | 2 | 50 | 6 |
3 | 968 | 24-484 | 60-1,210 | 4 | 150 | 10 |
4 | 1,064 | 26-532 | 65-1,330 | 10 | 400 | 25 |
5 | 1,168 | 29-584 | 72-1,460 | 20 | 1,000 | 50 |
6 | 1,280 | 32-640 | 80-1,600 | 50 | 2,000 | 100 |
7 | 1,408 | 35-704 | 87-1,760 | 100 | 4,000 | 200 |
8 | 1,544 | 38-772 | 95-1,930 | 200 | 8,000 | 400 |
9 | 1,696 | 42-848 | 105-2,120 | 400 | 20,000 | 800 |
10 | 1,864 | 46-932 | 115-2,330 | 800 | 50,000 | 1,600 |
Last modified: 26,06,2018
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