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Here's a card that some players simply ignore while others can't rave enough about. Are you on the fence, let us help you decide if the Giant Skeleton is a good fit for your deck or not.

Epic or Not so Epic?

Hello Clashers, first let's take a look at the Giant Skeleton's basic statistics. It's a pretty solid Epic Troop that moves at a moderate rate down the lane. The best feature of this card in my humble opinion is the amount of damage it causes after death. The Giant Skeleton is kind enough to leave a parting gift in the form of a bomb.

If there's a swarm of enemy troops around him when he died, then they will die or have their health drastically reduced.

Now, let's check out some reasons why you should use the Giant Skeleton!

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CLICK HERE OR ON THE IMAGE ABOVE FOR MORE CLASH ROYALE GUIDE!

Why you should use the Giant Skeleton:

The first thing you need to understand is that Giant skeleton is a defense card. While it both sounds and looks super satisfying to watch it 'carelessly' drop its bomb before the enemy tower- wiping out their tower, their counter push, and their dreams of ever making it to Spell Valley, you'll screw yourself pretty often in trying this (as we'll see later in cons).
Once you know how to build a good deck with this card, then it will make a lot more sense to use it, as half the problem with using it comes from not playing it properly with a deck that can help counter some of the attacks that would otherwise kill your Giant Skeleton.

When played defensively due to his high HP, this card can serve as a shield to protect your tower while

The primary role of giant skeleton is defending against big pushes. Pekka double prince, pekka witch wizard, enemy GS + witch, combinations with barbarians, valkyrie, baby dragon, bomber etc. Basically pushes that not only guarantee a tower but may also threaten to three crown you. Giant skeleton is like a large 'Don't Panic' button that you can press and then forget about. Pretty much all of these combinations lie at or above 9 elixir and will net you a sweet positive elixir trade. Anytime the enemy makes a 6+ elixir commitment, you can drop this guy and relax. It's also useful in clutch situations against a lone prince charging your tower etc when you don't have an immediate counter, even though that is a -1 elixir trade.

Playing your Giant Skeleton in this kind of Clash Royale Strategy can even make your opponent rage quit after you utterly annihilate the big push he planned.

Nothing like crush hopes and dreams in Clash Royale.

But defence sounds boring, doesn't it? What you really want to hear is how to get your giant skeleton to their tower as you spam thanks. Well, there's a few combinations that allow the GS to shine on offence. The best one I've seen (and used) is the Giant + GS + whatever combo. Drop your Giant or GS (depending on your hand), add the other as soon as the first reaches the river (It's generally better to have the Giant in front because the GS will get distracted and hinder the Giant's movement). Now drop your support troop (the whatever) some distance behind the GS and Giant. We don't want freak spells or a horde to wipe out your big push. This 'whatever' will depend on what deck the enemy has. If they are fond of using the minion horde, you could use arrows or wizard. If defensive buildings like Inferno or bomb tower are their jam, baby dragon, minion horde etc might help you out. Fireball is also super useful against most defences (buildings, barbarians, horde, small troops, you name it). If they use freeze + high damage troops combination, fireball is still a great idea. With the impending nerf to freeze, this will get even easier.

Giant Skeleton Deck Strategies:

2016-04-26-16-52-40-Giant-Skeleton-660x284.jpg Giant Skeleton Deck Strategy for Arena 2 and 3
Use this deck strategy to exhaust your opponent's elixir, driving them to contemplate leaving the match.
2016-03-30-07-33-04-skeleton_giant.jpg Clash Royale Giant Skeleton Deck Guide
The Giant Skeletons are a huge upgrade from the normal Giants! Read how to create a Deck with them.

This card is definitely a good fit for anyone with a dark side of humor. You get to laugh while you watch your opponent throws everything they can to stop it but only dies. Your opponent will certainly feel the sting after losing all their troops and depleting their Elixirs.

For me, this is a pretty fun card to play. Recently I haven't used it so much, but it was the first card I bought in the shop and I did have a blast playing in Arena 2. The best part about Clash Royale is that it's constantly changing so you never know what card might come in handy again later on as you go on to face new challenges in different Arenas.

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CLICK HERE OR ON THE IMAGE ABOVE FOR MORE CLASH ROYALE GUIDE!

Why you should not use the Giant Skeleton:

So far, this card sounded pretty rad, but just like any other card in the game, it can be countered and sadly for this giant, there are a lot of different ways to do so.

Let's take a look!

Personally, the main reason I took this card out of my current deck as just because I wanted to push to the next Arena at the time and felt like trading it out for the Prince was a good move at the time. Although I frequently see the Giant Skeleton in matches.

Let's see what other Reddit Clashers have to say about why you shouldn't use this card.

On offence, GS gets easily distracted. Any experienced players will counter GS combos easily. Alone, a cannon can destroy a GS (with help from the crown tower) which is a +3 elixir trade. A Valkyrie can deal with it too, also wiping out the back line if placed right. Barbarians placed right will not only kill the GS but also survive the bomb (always place them behind the incoming GS). Minion horde is a bad idea usually as it doesn't stop the GS and well-timed arrows will let the GS reach your tower and screw your happiness. Generally, GS on offence will only work against inexperienced or distracted opponents.

The downfall of the Giant Skeleton is how easily he can be countered. Giants and building will all distract the GS long enough to prevent him from reaching any Crown Tower, while Fireballs, Rockets and Spear Goblins can be used to take down a distracted GS with ease. If you use Minions, sometimes they fly away fast enough to avoid getting blasted away by his death attack.

Also, I've seen the Skeleton Army being used to hold him off and those little guys move fast enough that is bomb doesn't block the bridge they will get away with only losing 1 or 2 troops. Again, this card is best for mid to lower level Arenas.

The first couple of times you try to push with this card, if your deck isn't built for it, your Giant Skeleton will get wiped out quickly. That can be offset by making sure you have a solid deck that can support this Giant Skeleton by backing him up with some heavy hitters.

Overall:

The Giant Skeleton definitely holds up to the expectations of any Epic card, thus this card is worth giving a try if you already have it. If you don't have it, you can just put it on your shopping list and pick it up the next time it appears in the shop.

Aside from being fun to play, once you came up with a good deck to support the Giant Skeleton, you can play this card in some very different ways that will freak out your opponents.

Hopefully, you'll be able to decide whether to buy or not to buy this card!

Until next time, good game!

All quotations are from Reddit

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CLICK HERE OR ON THE IMAGE ABOVE FOR MORE CLASH ROYALE GUIDE!

Lost?

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Last modified: 6, 02, 2017

 

  • I use a GSM and baby dragon and/or minion horde combo and it works well! -- 03:21, 20 March 2017 (UTC)