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Tired of being wrecked by popular Giant combo decks today? Here’s an article explaining how to counter them effectively.

Overview:

Giant with Sparky/Balloon, and a lot more are being seen these past few days in the particular arenas. Finally, a Youtuber shared good-to-know tips and techniques on how to effectively deal with these troublesome units.

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Giant’s Strength:

This beefy tank is one of the most loved troops in the game up until today. The Giant is available as one of the default cards once you created a Clash Royale account. This is the reason why its level might be high enough to be viable in distinct arenas. Pairing it with any troops is an easy job due to its versatility. High HP and fair DPS make it outstanding to almost every player in the game.

How to Counter the Giant Combo:

In this article, we focused on the building cards that were mainly used in the video. These are the units below but NOT LIMITED to:

Using Buildings:

Inferno Tower Cannon Tesla Furnace
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Counter with Cannon or Other Buildings:

To counter the Giant, you must follow the 4/3 rule. This means you must drop your building four tiles away from the river and three tiles away from a targeted tower. Check the sample below:

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Make sure to place your building before the Giant passes the first two tiles of your base. This will allow your building to still pull the incoming Giant.

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If they passed the first two tiles in your lair, they will surely go directly to your tower.

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Though the sample above only shows the Cannon. Using the Tesla or Inferno Tower will also bring the same result. Sticking with the 4/3 Rule is needed to deal with the Giant. This can also be done against Golems, Hog Riders and other building-wrecker units.

Countering the Giant with Support:

While the 4/3 Rule is a useful way to snatch the attention of the Giant, there will always be an exemption when a support is with him.

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You must now implement the 4/2 Rule in this situation. This will save your crown tower from being smashed by the supporting troop.

Unit Position vs Spells:

Dealing with the Giant Poison combo is a pain in the neck, especially if you got a horde of low HP troops to deal with it. The user suggested that players must somehow place their counter troops in different spots. This will help your defensive unit and crown towers far more effectively.

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Pressure Method:

Aside from directly countering them, pressure them in the opposite lane. This is another way of fighting this kind of deck. If you are a Hog Rider deck user, then this will be easy. This will force them to counter your move putting their elixir low. This will cancel their big push with the Giant gradually.

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The Snowball:

This method will teach you how to counter Giant, Minions, and Balloon altogether. If you have got the Ice Wizard and Fire Spirits in your current deck, then this will be easy to penetrate. Drop your Ice Wizard behind the King Tower and immediately place your building in the center of your base. Once they take the bait, drop your Fire Spirits to annihilate the horde swiftly. Then place a Musketeer behind your crown tower to deal directly with the Balloon. Check the sample below:

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The Inferno Bait (Vs Sparky):

Dealing with the Giant Sparky combo needs a wise timing. If your enemy runs this deadly duo, let them cast their spell first before dropping your Minion Horde.

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Mini Glass Cannons (Vs Melee/Range Units):

This method is used to deal against supporting troops behind the Giant. Deal with them individually by casting your troops in order. Drop your Mini PEKKA or any mini-tank (Miner, Knight,etc.) to kill range troops such as Wizard and Musketeer. Let your Guards, Goblins, or Skeletons distract the melee troop(s) to keep them busy. Once the enemy’s range troop is down, your Mini PEKKA/Mini Tank will then take charge in killing those left troops. With the Zap, you can also perform this combo if a Sparky is around.

Check the sample below:

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Big Glass Cannons: (Vs Balloon/Hound):

This technique is to counter the Balloon that has been dropped at the edge of the enemy’s base. To successfully pull them down, you must implement the 4/1, 4/2 and the basic 4/3 rule.

The 4/1 must be done if the enemy’s Balloon has been placed at the very edge of his base.

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The 4/2 if placed in the second tile from the edge, and the 4/3 if the troop is placed in the bridge’s path.

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While the Lava Hound must be treated differently. In countering this unit, you must place your building in the 3/1 spot. Three tiles from the river and a tile from your crown tower.

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The 4/1 rule is also effective against the Giant Balloon Combo.

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Vs Giant Sparky Wiz:

Just like the Mini Glass Cannon’s technique, you can just add up the Zap Spell to counter the Sparky in this situation.

Here’s a sample below:

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If Zap is not available, try using low elixir troops like Skeletons, Goblins. Make sure to place your Mini PEKKA or any range troop killer behind the Wizard for quick counter.

If you do not have the said troops above, perform a 5/1 placement of the building. Five tiles away from the river and 1 tile near the crown tower. This will save your crown tower by being hit by the Sparky.

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Vs Three Musketeers:

You can deal with the Giant Three Musketeers by placing your Cannon in the center, and performing a Fire Spirits with Zap combo. Drop the Fire Spirits first and quickly cast the Zap in a split second. This will instantly kill these ladies.

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Vs Three Musketeers (Split Push Edition):

Pull the Giant by placing the building unit in a 4/3 position. Save your Fire Spirits and Zap to counter the two Musketeers effectively. A mini-tank or an AoE unit is needed to stop the other lane’s push.

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Overall:

There are tons of ways on how to counter specific cards wisely. But in this video, we think that Orange Juice Gaming went the extra mile in giving handy tips for us players who are having a hard time dealing with these units. Thumbs up!

Special thanks to Orange Juice Gaming for this helpful video.

Article Written by: Forrest

Last modified: 6,01,2017

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