Check out the newest decks in our Fresh Decks page! | Play with the new Electro Dragon with the best Electro Dragon Decks!
Check out what's new in the November 5, 2018 Balance Update!

Got the Hog Rider early in Arena 4? This will be the chance you have been waiting for to bag trophies and easily reach Arena 5 by utilizing this deck!


This Clash Royale deck is not just cheap but also very effective, especially against the Hog Rider deck being used also in mid-level arenas. With the power of your own Hog Rider, you will see how the other cards in this deck meshed evenly in helping positively the main star of your deck.


Deck Strength

The average elixir cost of this Clash Royale Deck is around 3.6, providing you more cards in the 3-minute game you will be playing. You can play confidently while pushing a tower using your main troops in this deck. There are a lot of low elixir cards that you can use to defend your base easily. The power of your Hog + Giant + Wizard is strong enough to push a tower in a single wave.

Hog Rider + Wizard Deck Arena 4 & Above:

Wizard Hog Rider Musketeer Spear Goblins
wizard.png hog_rider.png musketeer.png spear_goblins.png
Giant Bomber Tombstone Arrows
giant.png bomber.png tombstone.png arrows.png

Card Roles:

Average Elixir Cost: 3.6

Spear Goblins. Very cheap and can help defend and be a very useful back for constant pressure. It can aim either in air and ground giving its versatility an important role in this deck.

Musketeer. Armed with a high damage and fair HP, useful in defense and badly hurts those beefy tanks like Giant, PEKKA, and Giant Skeleton. It can deal heavy damage against a tower if left alone.

Bomber. He is your ground smasher. Pair him with a Giant and a Wizard and watch the fun. For only 3 elixirs, they can smash a set of Barbarians paving their way to wreck your tower. 

Wizard. Extremely useful! It can cast serious blow to anyone. By using him, there is a big chance that your enemy will think twice before they drop a Minion Horde.

Tombstone. Lets you buy time and an ultimate hindrance for your opponent’s Giant and Balloon. Also a good counter to the Hog Rider, Prince, and Giant Skeleton.

Giant. Tank ‘em all up, Chief! With the help of your splashers, he can reach the tower in no time, Chief!

Arrows. Handy at all times. I repeat, at all times. Use them in any low HP ground troops or a set of Minions flying around.

Hog Rider. You won’t be needing a Freeze Spell in this deck for him to be used properly. Timing is the key and pairing him with your Giant + Splash Troops combo will give you that tower in no time.

Battle Strategy

In the first minute, wait for the opponent’s first move before reacting. Drop the Tombstone oni the lane where they drop their beefy tank and carefully drop those counters in different places. Drop your Bomber if a ground troop is coming, or you can use your Wizard if an air troop was dropped. When you utilize either of these two, drop those Spear Goblins on the other side. Remember to always spread your troops to avoid any Fireball or Arrows to kill your defending troops. Given that you pressured the enemy's tower, make sure to reserve an extra troop, Wizard or Bomber, because there are times that your opponent will make a double lane push. By this, you can stop them easily in the second minute of the game. The Musketeer is useful and can deal a lot of damage if ignored. Pairing her with your Spear Goblins can make an opponent’s tower decrease its health in half if not countered. The Musketeer can also be used in defense. Another versatile card, indeed. Dropping your Giant depends on the move of your troops. If you made a defense, then drop your Giant ahead so your killing troops can support and advance up to the tower. We recommend you to drop a Wizard and Bomber together with the Giant to stop any swarm troops to bring your push down. Drop your Hog Rider last once the area has been cleared. Wait for a perfect timing in dropping your Arrows. Once you wrecked a tower, switch to the defense strategy by countering any incoming troops to secure victory. PS: In using these cards, we recommend you to upgrade them first for a greater chance of winning.

Deck Weakness:

Usually, this kind of deck will have difficulty if the opponent uses a lot of building cards, distracting your team combo continuously. If you faced this kind of deck, try your best to get a tower. If impossible, seek for a draw. Your enemy will try their best to snatch a crown in your base if you leave your guards down. In terms of troops, this deck can deal the best due to its splash and hurtful blows that they can deliver single-handedly.

Related Arena 4 Deck Strategies:

3.3 Elixir Low Cost Deck for Easily Overwhelming Opponents in Arena 4


This low-cost Clash Royale Deck will spam your enemy troops in a flash since their elixir is really cheap.

If you are looking for a low-cost deck, here's another set of cards that you can try in playing around Arena 4. This is a kind of spawner deck with the main power of the Witch and Barbarians. The Witch's damage and attack speed are great for the Barbarians to easily advance in a lane. With the help of the Knight and other low-cost troops, you can overwhelm your enemy in a matter of seconds.

Goblin + Tesla Combo to Push in Arena 4!


In this Clash Royale Deck for Arena 4, overwhelm your opponent with Goblins. If he tries to push, the Tesla will do its job.

These green guys can make an epic combo if played wisely. They might be low-HP troops, but making a team out of them will be unstoppable once you analyzed the opponent's deck. Annoying them with your Barrel and Goblins that keeps on spawning will lead them to be distracted in performing their own push combo.

Clash Royale Arena 4 Deck Strategy


Having a hard time building decks in arena 4? You may want to look at these great Clash Royale decks.

Here is a separate article for clashers who are having an irritating time in Arena 4. Do not worry, Chief! We created this article just for you. We have a bunch of deck tips and strategies in this one.

With the power of this all-around Clash Royale deck, it can bring you to Arena 5 in no time. Dropping the right kind of cards in particular situations is necessary to avoid too much elixir use. This is worth a try, especially in this kind of Arena where almost all players struggle. 


  • For Musk you could play a splash damage type so a witch or a wizard and the tombstone a gob hut works best -- 16:11, 19 October 2016 (UTC)
  • Hi, if you want to replace the Musketeer and Tombstone what do you want to replace it with? -- 16:19, 8 August 2016 (UTC)
  • iwann replace muskiter and tomb should U -- 06:40, 6 August 2016 (UTC)