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Hog Mini P.E.K.K.A Cycle Deck for Arena 12

This Hog Cycle Deck can crush the "Meta Knight" and other decks for ladder!
Written by: Approved and Originally Published by: Updated on .

Overview:

Hog Mini P.E.K.K.A Cycle Deck for Arena 12
fireball.png guards.png hog_rider.png icegolem-card.png
inferno-dragon.png mini_PEKKA.png minions.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense Your main offense is the Hog Rider.
Your Minions and Guards can also deal tower damage.
Defense You have your Inferno Dragon and Mini P.E.K.K.A to counter against the Mega Knight and Golem.
Ice Golem and Mini P.E.K.K.A to counter against the Royal Ghost.
Watch Out For Tornado. Since you only have the Hog Rider to deal offense, the opponent might want to sit in their Tornado card.
Tested Working in Arena 8 to 12 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

icegolem-card.png hog_rider.png
  • Note - You can support your push with either the Minions or Guards. But usually, you have to save them to counter their pushes and go for a quick Hog push whenever they're down on elixir.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

hog_rider.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png zap.png
  • Note - Fireball is for clump of units, destroy spawners, or to deal tower chip damage. Zap to reset Infernos and get rid of swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

guards.png mini_PEKKA.png minions.png inferno-dragon.png

Anti- Air:

These are the cards against flying units:

inferno-dragon.png minions.png
  • Note - These two are weak against the Zap and ranged units. If facing one, finish the unit first with your Mini P.E.K.K.A.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The Fireball is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Hog Push
icegolem-card.png hog_rider.png zap.png
High HP Counter
mini_PEKKA.png inferno-dragon.png guards.png
Defense
guards.png minions.png mini_PEKKA.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
guards.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
hog_rider.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
inferno-dragon.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Aerial Swarms
mini_PEKKA.png Giant
Golem
Hog Rider
Royal Giant
Single Target Units
Ground Swarms
Aerial Swarms
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

CLASHwithSHANE' crushing meta cards with this deck. The original one is with the Royal Ghost instead of the Mini P.E.K.K.A

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