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Hog Mega Knight Deck for Arena 10 and Above

Hog Cycle deck with the Mega Knight for that heavy counter-push.
Written by: Approved and Originally Published by: Updated on .

Overview:

Hog Mega Knight Deck for Arena 10 and Above
bats.png fireball.png guards.png hog_rider.png
IceSpirit.png inferno-dragon.png mega_knight.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense The Hog Rider is your main offense unit.
You can also use the Hog to tank for the Bats and Guards.
Use the Mega Knight as a counter-push unit after defending.
Defense You have the Inferno Dragon for tanky units.
The Guards and the Bats are there for a quick and cheap defense.
The Mega Knight can easily get rid of ground swarms for your Hog Rider.
Watch Out For P.E.K.K.A
Inferno Dragon
Inferno Tower
Tested Working in Arena 10 to 12 - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

hog_rider.png bats.png guards.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

hog_rider.png bats.png guards.png mega_knight.png inferno-dragon.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png fireball.png
  • Note - Zap is to reset Infernos and get rid of swarms. Fireball is for heavy pushes, buildings, and chip tower damage.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mega_knight.png inferno-dragon.png guards.png bats.png
  • Note - You can use your Ice Spirit for a cheap freeze.

Anti- Air:

These are the cards against flying units:

bats.png inferno-dragon.png
  • Note - Use the Ice Spirit if needed. If the opponent has the Wizard or E-Wiz backing up a heavy aerial push, use your Guards.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - Fireball is a good counter against the 3M. Add Zap if necessary.

Synergies:

Combos:

These are the cards that are normally played together:

Quick Hog Push
hog_rider.png bats.png IceSpirit.png
Heavy Counter-Push
mega_knight.png inferno-dragon.png IceSpirit.png
Defense
guards.png bats.png mega_knight.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
guards.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
hog_rider.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
inferno-dragon.png Giant
Golem
Royal Giant
Hog Rider
Mega Knight
Tanky Units
Zap
Electro Wizard
Aerial Swarms
mega_knight.png Ground Swarms
Crown Towers
Buildings
P.E.K.K.A
Inferno Dragon
High DPS Units
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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