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Hog E-Barbs Rage for Arena 7 and Tournaments
Go for an overkill by combining the Elite Barbarians with Rage or a casual Hog+Fire Spirits push.
Written by: Approved and Originally Published by: Updated on .

Overview:

Hog E-Barbs Rage for Arena 7 and Tournaments
elite_barbarians.png fire_spirits.png hog_rider.png inferno_tower.png
minions.png princess.png rage.png TheLog.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense A naked Elite Barbarians can easily take down a tower.
Combine the E-Barbs with the Rage Spell for a faster takedown.
You can also use the Hog Rider + Fire Spirits as an alternative push.
Defense The Inferno Tower will take care of your base against tower locking units.
Princess will deal splash damage and will help get rid of swarms.
Minions will take care of both ground and air.
Watch Out For Inferno Tower
Inferno Dragon
Tested Working in Arena 7 and Tournaments - Last Balance Update after Posting: October 9, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

hog_rider.png elite_barbarians.png rage.png

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

elite_barbarians.png hog_rider.png

Spells:

You use the spell for attacking, defending, or countering:

rage.png TheLog.png
  • Note - Use the Rage spell to quickly demolish a tower. You can also do a predictive The Log to counter any troop/s trying to stop your Hog or E-Barbs.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

fire_spirits.png inferno_tower.png minions.png princess.png TheLog.png
  • Note - You can use the Princess for chip damage or as a support to your push. The Minions are there to counter both air and ground. Inferno Tower is for tanks and tower locking troops.

Buildings:

inferno_tower.png
  • Note - Easily melts high HP units.

Anti- Air:

These are the cards against flying units:

fire_spirits.png minions.png princess.png inferno_tower.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fire_spirits.png elite_barbarians.png

Note - This deck doesn't have any direct counters against the 3M. You can use the Fire Spirits to chip their HP or the Elite Barbarians.

Synergies:

Combos:

These are the cards that are normally played together:

E-Barbs Rage
elite_barbarians.png rage.png TheLog.png
Hog Push
hog_rider.png fire_spirits.png TheLog.png
Defense
inferno_tower.png princess.png minions.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
elite_barbarians.png Single Target Units
Tankers
Crown Towers
Buildings
Lightning
Fireball
Ground Swarms
Aerial Swarms
fire_spirits.png Minion Horde
Skeleton Army
Goblin Gang
Zap
Arrows
The Log
Splashers
hog_rider.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
Ground Swarms
Aerial Swarms
inferno_tower.png Giant
Hog Rider
Golem
Zap
Electro Wizard
Poison
Fireball
Lightning
minions.png Ground Units
Aerial Units
Zap
Arrows
Baby Dragon
Splashers
princess.png Ground Swarms
Aerial Swarms
Zap
Arrows
The Log
Splashers
rage.png Elite Barbarians
Hog Rider
TheLog.png Ground Swarms

Video:

Watch Chief Pat as he easily destroys towers and even gets three crowns using this deck!

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  • crazy deck -- 04:56, 18 October 2017 (UTC)