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Hog 3M Deck for Arena 12

Free to play friend Hog 3M deck with a high win rate!
Written by: Approved and Originally Published by: Updated on .

Overview:

Hog 3M Deck for Arena 12
bats.png elixir_collector.png IceSpirit.png Goblin_Gang.png
hog_rider.png knight.png three_musketeers.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense Your main offense is the Hog Rider.
You can split your Three Musketeers at the back of your King Tower and support one with the Knight and the other with the Hog.
You can also make a Hog Rider push and make a 3M surprise during double elixir.
Defense You have cheap counters such as Ice Spirit, Bats, Goblin Gang.
Knight can distract and tank.
Watch Out For Fireball
Executioner
Wizard
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

hog_rider.png three_musketeers.png knight.png Goblin_Gang.png bats.png
  • Note - Start by just pushing with your Hog Rider and cycling your cards. During double elixir, surprise them by splitting your 3M at the back or at the middle of your base.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

hog_rider.png three_musketeers.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png
  • Note - Zap to reset Infernos and get rid of swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

knight.png Goblin_Gang.png bats.png
  • Note - Your units are easily countered by Zap. Use the 3M if necessary and create a counter-push.

Buildings:

elixir_collector.png
  • Note - Gives you an elixir advantage overtime.

Anti- Air:

These are the cards against flying units:

bats.png three_musketeers.png IceSpirit.png
  • Note - Your anti-air force might be tad difficult as they cost 9 elixirs. If you think you can't counter the opponent's push try a tower trade or a draw.


Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

knight.png Goblin_Gang.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Knight to tank and distract, finish with the Goblin Gang.

Synergies:

Combos:

These are the cards that are normally played together:

Quick Hog.
knight.png hog_rider.png bats.png
3M Push
knight.png hog_rider.png three_musketeers.png
Defense
Goblin_Gang.png knight.png bats.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
elixir_collector.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
hog_rider.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
knight.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
three_musketeers.png Ground Units
Aerial Units
Crown Towers
Buildings
Fireball
Lightning
Valkyrie
Executioner
Wizard
Splash Units
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

CLASHwithSHANE using this deck in his own ladder matches in Arena 12. He faced a Giant Sparky Deck, 3M Deck (which he lost to), Lava Miner Deck, and Giant Dark Prince Deck.

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