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Hog-Nado Cycle Deck for Arena 8 to 12
Classic Hog Rider deck that never gets old in any meta.
Written by: Approved and Originally Published by: Updated on .

Overview:

Hog-Nado Cycle Deck for Arena 8 to 12
fireball.png goblins.png hog_rider.png icegolem-card.png
IceSpirit.png musketeer.png tornado.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense This deck only has 2.8 average elixirs.
Go on offense with either the Hog Rider or the Musketeer.
Easily out cycle your opponent.
Defense Goblins and Ice Spirit to lure and cycle your cards.
Musketeer for both air and ground units.
Tornado to pull units as a clutch
Watch Out For Defense Buildings
Heavy tanks - if this is the case, cycle your cards immediately and go for the win right away.
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

icegolem-card.png hog_rider.png
  • Note - Cycle your cards for a quick and fast push. You can also have the Ice Golem + Musketeer push. You can also use the Fireball to deal chip tower damage along with any unit nearby.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

hog_rider.png musketeer.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png tornado.png zap.png
  • Note - Fireball for stopping pushes and tower chip damage. Tornado to pull units in a clump or to activate your King Tower. Zap to reset Infernos and Sparkys.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

icegolem-card.png IceSpirit.png musketeer.png goblins.png

Anti- Air:

These are the cards against flying units:

musketeer.png IceSpirit.png tornado.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - Use the Fireball to eliminate the 3M. Add Zap if you weren't able to finish.

Synergies:

Combos:

These are the cards that are normally played together:

Ice Hog
icegolem-card.png hog_rider.png IceSpirit.png
Ice Musky
icegolem-card.png musketeer.png IceSpirit.png
Defense
musketeer.png IceSpirit.png goblins.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
goblins.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
hog_rider.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
musketeer.png Balloon
Baby Dragon
Lava Hound
Ground Units
Aerial Units
Ground Swarms
Aerial Swarms
tornado.png Hog Rider
Miner
Ground Units
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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