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High Trophy Hog Cycle Deck for Arena 12
The 2.6 Hog Cycle Deck that got the top spot in the world!
Written by: Approved and Originally Published by: Updated on .

Overview:

High Trophy Hog Cycle Deck for Arena 12
cannon.png fireball.png hog_rider.png icegolem-card.png
IceSpirit.png musketeer.png skeletons.png TheLog.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense This deck only has 2.6 average elixirs.
Go on offense with either the Hog Rider or the Musketeer.
Easily out cycle your opponent.
Defense Cannon to shoot and lure opponents
Skeletons and Ice Spirit to lure and cycle your cards.
Musketeer for both air and ground unit.
Watch Out For Inferno Dragon
Inferno Tower
Heavy tanks - if this is the case, cycle your cards immediately and go for the win right away.
Tested Working in Arena 12 - Last Balance Update after Posting: January 24, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

icegolem-card.png hog_rider.png
  • Note - Cycle your cards for a quick and fast push. You can also have the Ice Golem + Musketeer push. You can also use the Fireball to deal chip tower damage along with any unit nearby.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

hog_rider.png musketeer.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png TheLog.png
  • Note - Fireball for stopping pushes and tower chip damage. The Log is for ground swarms and push backs.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

cannon.png icegolem-card.png IceSpirit.png musketeer.png skeletons.png

Buildings:

cannon.png
  • Note - Lures and guards your base.

Anti- Air:

These are the cards against flying units:

musketeer.png IceSpirit.png

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - Use the Fireball to eliminate the 3M. Add The Log if you weren't able to finish.

Synergies:

Combos:

These are the cards that are normally played together:

Ice Hog
icegolem-card.png hog_rider.png IceSpirit.png
Ice Musky
icegolem-card.png musketeer.png IceSpirit.png
Defense
cannon.png IceSpirit.png skeletons.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
cannon.png Tower Locking Units Ground Swarms
Aerial Swarms
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
hog_rider.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
icegolem-card.png P.E.K.K.A
Minion Horde
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
musketeer.png Balloon
Baby Dragon
Lava Hound
Ground Units
Aerial Units
Ground Swarms
Aerial Swarms
skeletons.png Tower Locking Units
Ground Units
Zap
Arrows
Poison
The Log
Splashers
TheLog.png Ground Swarms

Video:

Watch Sir Tag as he explains how this deck works. He said to get enough damage in single elixir and if necessary cycle your Log and Fireball during double elixir for the win.

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  • I'm not sure if this article is still active but what is a good counter to Sparky decks? That seems to be my biggest weakness. -- 16:58, 22 June 2018 (UTC)