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Heal Three Musketeers Synergy For Arena 10

Heal the squad and make an inevitable rampage starting in the Hog Mountain!
Written by: Approved and Originally Published by: on May 2, 2017.
This article had a major update on

Overview and Strength:

This Heal Three Musketeers combo will put your enemy into dire. Along with some best pressure cards in the game, knocking down towers are a piece of cake.

This deck is best used in Tournaments and/or Ladder Rankings starting on Arena 10.

The strength of this deck is almost evenly equal with all the cards intact. Making a strong offensive/defensive teams are attainable.

This set of cards can deal pretty well against slow push, Hog Rider,Elite Barbarians decks and the like.

Find Similar Decks with Diff. Card Combos:
Three Musketeers Decks Arena 10 Decks Heal Decks
Check out different deck combos with the Three Musketeers.
Check how to work your way in Arena 10.
How to work your way with the Heal.

Heal Three Musketeers Deck:

Three Musketeers Battle Ram Goblin Gang Knight
three_musketeers.png Battle_Ram.png Goblin_Gang.png knight.png
Heal Ice Spirit Zap Elixir Collector
heal.png IceSpirit.png zap.png elixir_collector.png

Card Roles:

  • Three Musketeers - Your main wreckers in this deck. Split them if in need to make a successful push/defense in different situations.
  • Battle Ram - Use this card to pressure your enemy early. Its dash attack will make it even viable along with the Barbarians. Both used in offense and defense.
  • Goblin Gang - The gang will help you in chipping in extra damage against towers. They can also serve as your counter units against incoming troops.
  • Knight - Your main tank in this deck. Pair it with a single Musketeer or with the Goblin Gang. It can also save you from threats like the Wizard and other high DPS units.
  • Heal - This spell will save your troops from being killed in an instant. Surprise your enemy by casting this spell while pushing towers.
  • Zap - Cast this spell against a horde of troops like the Skarmy, Goblin Gang and any other troops.
  • Elixir Collector - This will help you collect elixir faster. Occasionally plant this to increase the chance of making a strong team out of your cards.

Clash Royale Strategy:

Ideal Strategy:

The ideal strategy of this deck offensively is by successfully splitting the Three Musketeers to create a two-lane push combo. In front of the two Muskies, the Battle Ram will tank counters. On the other side, the Knight will take charge on absorbing possible damage to help the single Musketeer. Heal according to your instinct as you cycle through the cards you need to gain victory in the game. To attain this, planting the Elixir Collector every now and then is recommended to answer the enemy’s move fairly.


Plant the Elixir Collector as early as possible to create strong teams hereafter. Team up your Musketeers with the Battle Ram and Knight on both lanes. Use spells depending on the enemy’s counter to make a successful attack.

Some other combos are the Knight with the Goblin Gang. Through this, you can make a cheap attack with a strong pressure towards the enemy. If the Knight is not available, you can use the Battle Ram in exchange. Find a great timing when to use the Ice Spirit. Use it if the enemy is countering your with the Minion Horde mainly.


Defending your base with these cards is possible. You can use the Knight against range units (e.g Wizard, Witch, etc). It can also buy you time if dealing with the Elite Barbarians and other chip in attackers in the game. You can use the Ice Spirit to freeze the troops in a moment to buy you time in killing those. The Goblin Gang is a possible E-Barbs counter as well.

Use the Battle Ram in distracting heavy hitters like the P.E.K.K.A and the like. It can also buy you time to counter these kinds of threats with this card.

If the enemy is running a Lava Hound deck, try to make a way to counter it with the Three Musketeers. If always being countered, try to defend with the Goblin Gang, too.

Additional Tip:

Study your enemy’s deck to counter them wisely. Using the Heal Spell needs great timing to make it worth it. Avoid using it early or in the moment where you know you cannot take down a tower with your formed team. This is to refrain the enemy to make an early strategy/countermeasure against your trump card, the Heal Spell.


The weakness of this deck is dealing with a lot of air units/spells. If fighting with these kinds, do not create unnecessary attacks to preserve elixir. Counter depending on the enemy’s movements.

Find Similar Decks with Diff. Card Combos:
Three Musketeers Decks Arena 10 Decks Heal Decks
Check out different deck combos with the Three Musketeers.
Check how to work your way in Arena 10.
How to work your way with the Heal.


Special thanks to Clash with Cam for this deck!


Playing with the Heal Spell is really exciting. Up until now, we are looking any other great decks with this new card.

Heal accordingly to increase the chance of winning in all your battles.

Good luck!

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Last modified: 12, 09, 2017

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