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Clash Royale Heal

A Spell card that can regenerate a unit(s)' HP within its radius. This Rare Heal Card is unlockable in Arena 10 - Hog Mountain.
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This article had a major update on .

Type Rare
Stats at Level 1 HPS (100/sec)
Technical Details Radius (3), Duration (3 sec)
Other Details Heal your troops to keep them in the fight! Friendly troops are healed over time while in the target area. Doesn't affect buildings.

The Heal Card is available in the Arena 10 - Hog Mountain. It is a Spell card that has the ability to Heal troops within its 3 tile radius.


Introducing the new Heal Spell card, Clash Royale is hosting a Heal Draft Challenge on April 28, 2017.

The first entry is free and the succeeding entry is for 100 Gems. The 1-time rewards are as follows:

  • 4 wins → x2500 Coins
  • 6 wins → x10 Heal Spell Cards
  • 8 wins → x1 Giant Chest
  • 10 wins → x25000 Coins
  • 12 wins → x100 Heal Spell Cards

This Heal Draft Challenge is much like the Bandit Draft Challenge where only one player can get to play with the new Heal Spell card.


What Reddit thinks of the Heal:

No matter how they balance the card, which is a mechanic they said they wouldn't implement, unless it is nerfed to the ground, it will be the most infuriating card ever, it makes small chipping damage useless, and with that much time all tanks will take full effect, and all that without mentioning it fs up every interaction ever and the most skilless cards will become skilless combos eg RG+Heal, EB+heal.

This is the one card this community was happy to not get, at least it was widely accepted, but who knows, maybe im wrong, and this will be a great addition to the game, i highly doubt it

What do you guys think? Am i just mistakenly rambling of a card that has over a month yo make it into the game? Or do any of you agree?

It will be really hard to use. Placing it on a royal giant isn't worth the 3 elixir you put into it. It needs to be placed on a big push and even then, it needs to be placed just before your small units due otherwise it's not worth it. Plus, the radius is small. Since the duration is so short, there is a real level of skill needed to play the card properly. I really don't think it'll be too op.

RG+Heal will be a waste of 9 elixir.

RG+ Minions is better use of 9 elixir. This takes out troops that counter RG and can take down opponent's tower. Also don't have to worry about counter push.

People need to relax and just wait for the release to judge.

Someone mentioned elite barbs heal, but if they place it early, I can just tornado them out of it, and if they put it down after the tornado and skeletons go down, it probably would only heal one living EB. One thing I don't like is that it's sort of anti-poison but for less elixir, but whatever.

More Insights:

Heal Deck Strategies:

How to counter the Heal :


The Heal spell card is getting mixed emotions in the Clash Royale community. Some say it's OP, some say it's not. Heal spell can last for 3 secs minimum and it costs 3 elixirs. A player has to sacrifice one viable card in his/her deck to put the Heal card in. If it's OP, we are definitely sure Supercell and the team will nerf it as soon as they can.

Last modified: 24,04,2017
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