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|Tourney Stats||Radius (3), Duration (3 sec)|
|Technical Details||Cost (3), Type (Spell),|
|Other Details||Heal your troops to keep them in the fight! Friendly troops are healed over time while in the target area. Doesn't affect buildings.|
- 1 Heal Overview:
- 2 The Heal Card for Defense:
- 3 Heal Spell Advance Tips and Strategy:
- 4 The Heal Spell is best paired with ff. cards:
- 5 The Heal Spell is Weak against the ff. cards:
- 6 New Decks from Clash Royalepedia:
- 7 Overall:
- 8 If you like this article, please follow us:
- 9 Daily Poll:
- 10 Clash Royalepedia Navigation Box:
- 11 Comment on this Article:
The Heal Card is available in the Arena 10 - Hog Mountain. It is a Spell card that has the ability to Heal troops within its 3 tile radius. The Troops are healed every 0.5 seconds. This means the cards are healed up to 7 times along the 3-second duration. The Heal Spell provides some interesting gameplay in Clash Royale.
Min and Max Stats:
|Card Level||Lvl 1||Lvl 5||Lvl 11|
|Healing per second||100||146||256|
- On the June 12, 2016 Update, Using multiple Heals will stack.
- Supercell added the Heal card last May 1, 2017
The Heal Card for Defense:
As the name suggests, the Heal Card replenishes the HP of cards within its radius. Therefore, it is a card you use for defense while your troops are on offense. Take for example the Giant below:
Some players may choose not to counter the 3-unit minions. Take a look at what a single Minion can do that was kept alive by the Heal Card:
The same can be said with the other Minion troops - the Minion Horde and the Mega Minion.
JUST IN CASE the opponent doesn't have a Log or a very high level Zap, go ahead and cast the Heal Spell on the Goblin Gang and other Goblin Troops.
If the opponent has a Log, then no amount of Heal Spell can save your swarm troops.
Heal Spell Advance Tips and Strategy:
Against the Tornado, which can kill the Skeletons in 3 ticks, you can save all of them if you are able to time the Heal Spell perfectly.
The next one is against the Poison Spell. The Poison lasts 8 sec, and the Heal spell lasts 3 seconds. In the situation below, the Poison will kill the Minions on the 3rd tick. You need to time the deployment of Heal perfectly to save the Minion Horde.
Finally, the Heal Spell gives a lot of value to the Three Musketeers. Their survival will be higher againsts the Poison Log Combo and other mid-level spells.
How to counter the Heal Spell:
- Please check out our page: How to Counter Heal
The Heal Spell is best paired with ff. cards:
These are the cards that work best with the Night Witch.
|Three Musketeers||Goblin Gang||Balloon||Minion Horde|
The Heal Spell is Weak against the ff. cards:
The Heal Spell's HP Replenishment can be mitigated by the following cards.
New Decks from Clash Royalepedia:
|Ram Heal Three Musketeers For Arena 11||Night Giant Heal For Arena 10 Above|
Make your opponent meet their doom!
Heal your units to bring home the trophies!
|Cheap Heal Miner Minion Cycle For Arena 10||Big Balloon Beatdown for Arena 10|
A cycle deck featuring the Heal spell and the Minion Horde!
Give more damage with this Balloon + Heal combo!
The Heal spell card is getting mixed emotions in the Clash Royale community. Some say it's OP, some say it's not. Heal spell can last for 3 secs minimum and it costs 3 elixirs. Some don't use it for being too cheesy. Nevertheless, the Heal Spell provides great value to majority of troops in Clash Royale and can really boost your defense.
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#ClashRoyale poll and pulse! What deck are you testing out this current meta?— Clash Royalepedia (@crpedia_com) August 15, 2017
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