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Golem Sparky Beatdown for Arena 8 and Tournaments
Stop Golem stoppers with the power of the Sparky supporting your push.
Written by: Approved and Originally Published by: Updated on .

Overview:

Golem Sparky Beatdown for Arena 8 and Tournaments
elixir_collector.png goblins.png golem.png IceSpirit.png
LumberJack.png mega-minion.png sparky.png tornado.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense Golem has massive HP and breaks down to two Golemites to continue the push.
Sparky has great splash damage. Combo her with the Tornado.
The LumberJack is fast and can also drop the Rage spell.
Defense The Tornado is crucial in making good defense. Pair it with the Sparky.
You can also use the LumberJack's speed.
Goblins and Mega Minion are there to defend your base.
Watch Out For Lava Hound
Balloon
Inferno Tower
Inferno Dragon
Tested Working in Arena 8 - Tournaments - Last Balance Update after Posting: October 9, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

golem.png sparky.png LumberJack.png
  • Note - Start by using your Elixir Collector and having a good elixir lead. Once you have a enough and has a good feel of your opponent's deck, plant the Golem at the back of your King Tower. Place the Sparky behind him and ready the Tornado to obliterate any units. You can then put the LumberJack at the bridge as a follow up.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

golem.png sparky.png LumberJack.png

Spells:

You use the spell for attacking, defending, or countering:

tornado.png
  • Note - This card is highly useful for both offense and defense. Use it as much as possible near the crown tower so Sparky's splash damage can reach it.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

goblins.png IceSpirit.png mega-minion.png sparky.png tornado.png
  • Note - Use your 2-3 elixir cards to defend your base. Use Tornado if necessary to give your units and crown tower archers time.

Anti- Air:

These are the cards against flying units:

tornado.png mega-minion.png IceSpirit.png
  • Note - They are your only anti-air. Use the Tornado to give your Mega Minion time and if necessary, you can do a tower trade.

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

tornado.png sparky.png

Note - This deck doesn't have a direct counter to 3M. Alternatively, you can use the Sparky with the Tornado.

Synergies:

Combos:

These are the cards that are normally played together:

Golem Sparky Beatdown
golem.png sparky.png tornado.png
Raged Golem
golem.png LumberJack.png mega-minion.png
Sparky Defense
tornado.png IceSpirit.png sparky.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
elixir_collector.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
goblins.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
golem.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
LumberJack.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
sparky.png Ground Units
Crown Towers
Buildings
Zap
Electro Wizard
Ground Swarms
Aerial Swarms
tornado.png Hog Rider
Miner
Ground Units

Video:

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  • Lum -- 15:00, 24 January 2018 (UTC)