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Golem Quad Legendary Deck for Arena 12
Four legendaries and no Elixir Collector in this Golem deck!
Written by: Approved and Originally Published by: Updated on .

Overview:

Golem Quad Legendary Deck for Arena 12
baby_dragon.png ElectroWizardCard.png golem.png LumberJack.png
night_witch.png poison.png TheLog.png tombstone.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense You have the Golem as your main tank.
Spam units behind your Golem at the bridge to continue the push.
You can also use the Baby Dragon as a tank.
Defense The Baby Dragon is for swarms.
Use the LumberJack for quick swipes of his ax and Rage for your counter-push.
Tombstone to lure tower locking troops.
Watch Out For Inferno Dragon
Inferno Tower
Sparky
Tested Working in Arena 12 - Last Balance Update after Posting: September 3, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

golem.png baby_dragon.png LumberJack.png night_witch.png
  • Note - Since you don't have an elixir pump, you can start by reacting to your opponent's cards and doing a counter-push. Use the LumberJack or the Baby Dragon to tank. Once you have enough elixirs, start your Golem push and stack the support behind it.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

golem.png

Spells:

You use the spell for attacking, defending, or countering:

TheLog.png poison.png
  • Note - The Log is to push back or eliminate ground swarms. Use the Poison to whittle any counters, buildings, and crown towers.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

tombstone.png ElectroWizardCard.png LumberJack.png baby_dragon.png night_witch.png
  • Note - Lure them with the Tombstone and then use the LumberJack to start a raged counter-push.

Buildings:

tombstone.png
  • Note - Lures tower locking units and distracts with its Skeletons

Anti- Air:

These are the cards against flying units:

baby_dragon.png ElectroWizardCard.png
  • Note - These two can easily stop aerials. Bats from the Night Witch can also help.

Synergies:

Combos:

These are the cards that are normally played together:

Golem Trio
golem.png night_witch.png LumberJack.png
Raged Defense
baby_dragon.png LumberJack.png mega-minion.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
baby_dragon.png Minion Horde
Minions
Skeleton Army
Goblin Gang
Ground Swarms
Aerial Swarms
Musketeer
Inferno Dragon
Inferno Tower
Ranged Units
ElectroWizardCard.png Inferno Dragon
Inferno Tower
Sparky
Fireball
Ground Swarms
Aerial Swarms
golem.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
LumberJack.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
night_witch.png Ground Units
Crown Towers
Executioner
Dart Goblin
Ground Units and Swarms
Aerial Units and Swarms
poison.png Ground Swarms
Aerial Swarms
TheLog.png Ground Swarms
tombstone.png Tower Locking Units
Ground Units
The Log
Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
Ground Swarms
Aerial Swarms

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