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|Golem Quad Legendary Deck for Arena 12|
|COPY DECK AND PLAY!|
|Offense|| You have the Golem as your main tank.|
Spam units behind your Golem at the bridge to continue the push.
You can also use the Baby Dragon as a tank.
|Defense|| The Baby Dragon is for swarms.|
Use the LumberJack for quick swipes of his ax and Rage for your counter-push.
Tombstone to lure tower locking troops.
|Watch Out For|| Inferno Dragon|
|Tested Working in||Arena 12 - Last Balance Update after Posting: September 3, 2018|
These are the cards you use for offensive pushes or offensive attacks:
- Note - Since you don't have an elixir pump, you can start by reacting to your opponent's cards and doing a counter-push. Use the LumberJack or the Baby Dragon to tank. Once you have enough elixirs, start your Golem push and stack the support behind it.
These cards can let you win the game or beat a tower when ignored by the enemy:
You use the spell for attacking, defending, or countering:
- Note - The Log is to push back or eliminate ground swarms. Use the Poison to whittle any counters, buildings, and crown towers.
These are the cards you use for defending or supporting your pushes:
- Note - Lures tower locking units and distracts with its Skeletons
These are the cards against flying units:
These are the cards that are normally played together:
Card Counter Sheet:
|Your Cards||Best Against||Can Be Countered By|
| Minion Horde
| Inferno Dragon
| Crown Towers
| Inferno Tower|
High DPS Units
| Single Target Units
Tower Locking Units
| Ground Swarms|
Ground Units and Swarms
Aerial Units and Swarms
| Tower Locking Units
| The Log|
Tower Locking Troops
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