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Golem Prince Lightning Deck for Arena 8 to 12

Support your Golem with either the Prince or Night Witch!
Written by: Approved and Originally Published by: Updated on .

Overview:

Golem Prince Lightning Deck for Arena 8 to 12
arrows.png baby_dragon.png elixir_collector.png golem.png
lightning.png mega-minion.png night_witch.png prince.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Your main push is your Golem with stacked units behind him.
The continuous Bats from the Night Witch will add damagae.
Put your units behind your Golem even if he crumbles into two Golemites to continue the assault.
Defense You have the Baby Dragon and Arrows to counter against swarms.
Prince and Night Witch to counter melee units.
Mega Minion for a 3 elixir counter.
Lightning to counter moderate HP units and deal chip damage.
Watch Out For P.E.K.K.A
Golem
Inferno Dragon
Inferno Tower
Rocket
Lightning
Tested Working in Arena 12 - Last Balance Update after Posting: September 3, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

golem.png night_witch.png prince.png
  • Note - Initially make a push without your Golem to check what cards your opponent has. Place down your Elixir Collector to gain an elixir advantage over time. Once you're good to go, place the Golem followed by the Night Witch or Prince. You can also do a split push with the naked Prince.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

golem.png night_witch.png prince.png

Spells:

You use the spell for attacking, defending, or countering:

arrows.png lightning.png
  • Note - Arrows to counter against swarms both air and ground. Lightning to deal chip tower damage and to get rid of moderate HP troops.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

baby_dragon.png mega-minion.png night_witch.png
  • Note - Use your Prince to soak some damage and use your aerials like the Mega Minion.

Buildings:

elixir_collector.png
  • Note - Give an elixir advantage over time.

Anti- Air:

These are the cards against flying units:

baby_dragon.png mega-minion.png
  • Note - You might be in trouble facing a Lava-Loon deck, just in case you're facing one, go for a tower trade.

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

lightning.png

Note - The Lightning is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Golem Night Witch
golem.png night_witch.png baby_dragon.png
Prince Push
baby_dragon.png prince.png lightning.png
Defense
baby_dragon.png prince.png mega-minion.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
arrows.png Ground Swarms
Aerial Swarms
baby_dragon.png Minion Horde
Minions
Skeleton Army
Goblin Gang
Ground Swarms
Aerial Swarms
Musketeer
Inferno Dragon
Inferno Tower
Ranged Units
elixir_collector.png Miner
Poison
Fireball
Lightning
Rocket
Tower Locking Troops
golem.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
lightning.png Three Musketeers
Ground Units
Aerial Units
Crown
Tower
Buildings
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
night_witch.png Ground Units
Crown Towers
Executioner
Dart Goblin
Ground Units and Swarms
Aerial Units and Swarms
prince.png Single Target Units
Tower Locking Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms

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