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Golem NW Bandit Beatdown for Arena 11
The Golem is back and he is bringing his friend Night Witch plus the Bandit to do major beatdown destruction.
Written by: Approved and Originally Published by: on September 26, 2017.
This article had a major update on .

Overview and Strength:

Both the Golem and Night Witch can still make their opponents feel their wrath even after their death. The Night Witch has the Bats and the Golem has Golemites. These two can still demolish a tower together with the Bandit.

The strength of this deck is the Golem's mighty HP and all the troops behind him. This deck also makes use of the Bandit and her ability to charge towards a tower and tanking the Bats from the Night Witch. The Bats can really take down a tower if left alone.

Find Similar Decks with Diff. Card Combos:
Golem Decks Arena 11 Decks Night Witch Decks
Check out different deck combos with the Golem.
Check how to work your way in Arena 11.
Decks with the Night Witch!

Golem NW Bandit Beatdown Deck:

bandit.png ElectroWizardCard.png elixir_collector.png golem.png
IceSpirit.png minions.png night_witch.png zap.png

Card Roles:

  • Bandit - She can dash towards the opponent's tower that can chip a good amount of HP. You can also use her against any intruders in your base.
  • Electro Wizard - His main purpose is to stun opponents and reset Infernos.
  • Elixir Collector - This building will let you get a much-needed elixir advantage.
  • Golem - Your main card. His death splash damage can kill swarms such as the SkArmy. He will also shield units behind him.
  • Ice Spirit - Cycle card and it can also give your troops time.
  • Minions - Counter cards against aerials such as the Lava-Loon or an additional support.
  • Night Witch - When she dies, she spawns a pair of Bats that can crush a tower if they're shielded by a tank.
  • Zap - A handy spell to get rid of swarms. It can also stun and make infernos reset.

Clash Royale Strategy:

Ideal Strategy:

The ideal strategy of this deck is to gain an elixir advantage either with your Elixir Collector or making good plays. In this way, you can plant your Golem to start your assault. You then put the Night Witch and Electro Wizard behind him for support. If you want you can also add the Bandit for a deadlier push.


You can start with the Elixir Collector and learn your opponent's cards by using the Electro Wizard and other support units. Once you have enough elixirs, drop the Golem and start placing troops behind him such as the Night Witch and Electro Wizard / Bandit. After crushing a tower you can keep the pressure by dropping the Golem in his/her side of the arena.


Your Bandit is your best defense. You can use the Ice Spirit and the Night Witch with her so she can tank any surviving Bats towards a tower.


As this is a beatdown, where you stack your troops behind the Golem, the Lightning and Fireball are a nuisance. If you know the opponent has one, check the distance between your troops as to not give him any good elixir trades.


Watch SirTag as he easily won against his opponents in the arena, including Marcel P!

Final Overview:

This deck is one of those decks that once you start rolling, it is hard for the opponent to stop. You will keep piling up troops after troops behind your Golem that even after they use a heavy spell, you can still continue with the spamming. Just make sure you still have at least 1 elixir pump to help you out.

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Curing the itch from video games by Itchy Monkey

Last modified: 29, 09, 2017

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  • Minion horde can destroy your push. This deck sucks. -- 21:36, 29 November 2017 (UTC)
  • Worst deck ever -- 22:55, 2 October 2017 (UTC)