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Golem L-Jack Goblins Deck for Arena 9 to 12

Get ready to three crown your opponent with the help from the LumberJack.
Written by: Approved and Originally Published by: Updated on .

Overview:

Golem L-Jack Goblins Deck for Arena 9 to 12
bats.png Goblin_Gang.png golem.png LumberJack.png
mega-minion.png poison.png spear_goblins.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense The LumberJack alone can deal a lot of tower damage.
This deck can give you three crowns.
Stack units behind your Golem for a heavy push.
Defense Your main defense unit is the Goblin Gang, they can also distract.
For cheap counters you have Bats and Spear Goblins.
You can also use the LumberJack for defense if necessary.
Watch Out For P.E.K.K.A
Inferno Dragon
Inferno Tower
Defense Buildings
Tested Working in 12 - Last Balance Update after Posting: January 24, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

golem.png LumberJack.png
  • Note - Your main units are the Golem and the LumberJack. Start by knowing what your opponent's win condition. Counter his troops with yours and start your own push with the Golem. Just like other Golem decks, you may want to sacrifice a tower in order to save enough elixirs for a heavy counter push that can give you a three crown victory.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

golem.png LumberJack.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png zap.png
  • Note - Poison for defense buildings, swarms, and chip tower damage. Zap to reset Infernos, Sparky, and for swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

bats.png Goblin_Gang.png spear_goblins.png mega-minion.png LumberJack.png
  • Note - Your units are weak against spells and splash units. Make sure to target the splash unit first by using your LumberJack or Mega Minion. Bait out their spells before placing another cheap unit.

Anti- Air:

These are the cards against flying units:

bats.png Goblin_Gang.png mega-minion.png
  • Note - Weak against spells and splash units. Target splashers first or bait out their spell before using your cheap troops.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

Goblin_Gang.png LumberJack.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, use the Goblin Gang to distract and the LumberJack to finish them. You can also use the Poison to lower their HP.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
golem.png LumberJack.png poison.png
Quick LumberJack Push
LumberJack.png mega-minion.png bats.png
Defense
mega-minion.png bats.png Goblin_Gang.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
Goblin_Gang.png Single Target Units
Tower Locking Units
Zap
Arrows
The Log
Splashers
golem.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
LumberJack.png Single Target Units
Tower Locking Units
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
poison.png Ground Swarms
Aerial Swarms
spear_goblins.png Ground Units
Aerial Units
Lure
Zap
Arrows
Poison
The Log
Splashers
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Watch Molt as he faces a Royal Giant Deck, Hog + P.E.K.K.A Deck, Giant + Loon Deck, and a Spell Bait Deck. Out of the four matches, he got a three 3-crown wins.

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