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Goison Miner Prince Deck for Arena 10 to 12

Keep the push alive or tank with the Miner!
Written by: Approved and Originally Published by: Updated on .

Overview:

Goison Miner Prince Deck for Arena 10 to 12
giant.png magic_archer.png mega-minion.png miner.png
poison.png prince.png royal_ghost.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense The Giant is your ultimate tanker.
You can have a Giant + Prince combo.
Giant + Mega Minion
Giant + Magic Archer
You can also do a naked Prince split push.
Sometimes you can also use the Royal Ghost or Miner to tank.
Defense The Magic Archer has a good range that can pierce the Crown Tower for chip damage.
Magic Archer, and Mega Minion for ground and aerials.
Royal Ghost for ground.
Watch Out For Three Musketeers
Golem
Fireball
Cycle decks
Tested Working in Arena 12 - Last Balance Update after Posting: September 3, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png prince.png miner.png royal_ghost.png magic_archer.png
  • Note - Your main unit is the Giant. Stack units behind him whenever you can. You can also protect your push with the Poison. If the opponent is going really heavy defending your push, you can do a split Prince push. Use your Miner if your Giant is about to expire to save the push. You can also use him as a tank.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png prince.png

Spells:

You use the spell for attacking, defending, or countering:

poison.png zap.png
  • Note - Poison is for swarms and nearby buildings. Zap for swarms or to reset Infernos.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

royal_ghost.png magic_archer.png mega-minion.png
  • Note - In some cases, you may use the Giant to tank.

Anti- Air:

These are the cards against flying units:

magic_archer.png mega-minion.png
  • Note - These three can effectively stop aerials.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

poison.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

poison.png royal_ghost.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, you can use the Poison and the Royal Ghost or the Magic Archer's long range.

Synergies:

Combos:

These are the cards that are normally played together:

Giant Prince Poison
giant.png prince.png poison.png
Miner Prince Magic Archer
miner.png prince.png magic_archer.png
Defense
royal_ghost.png mega-minion.png magic_archer.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
magic_archer.png Beatdown decks, Minion Horde, Minions [[[Fireball]], Bats, Goblin Gang, Mini P.E.K.K.A
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
miner.png Crown Towers
Elixir Collector
Buildings
Ground Swarms
Aerial Swarms
poison.png Ground Swarms
Aerial Swarms
prince.png Single Target Units
Tower Locking Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
royal_ghost.png Bandit
Ground Units
Once Awaken
Bats
Minions
Aerials
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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