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Almost always seen as thieves in legend, these little green guys are able to do more than it appears they can. Small, but fast, they are more than adequate to give a Giant a run for his money. Speed is all they need to gain the upper hand. The Goblin is unlockable in Goblin Stadium (Arena 1).
The best part about this card is that, when deployed, the player is summoning a squad of goblins into battle. Thanks to their high movement speed, they're able to cover a lot of terrain in a short amount of time. DPS isn't as high as other cards, but what does it matter when there are three of them?
They may be fast, but they are one of the few units that don't possess an armor rating. Units with a higher DPS can take out the entire squad if a player is not careful. In addition to stronger units being a threat, a well-placed AOE attack will one-shot the Goblins into oblivion.
Popular Goblin Decks:
- Goblins Decks
- Goblin + Tesla Combo to Push in Arena 4!
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How To Counter The Goblin:
Obviously, without armor, these units are vulnerable to virtually anything with splash damage. Place a Bomb Tower in the right spot and enemy Goblins will never get anywhere near your towers. Things like Fireball or Arrows will take out large groups if that is what you are dealing with in your match.
All in all, with the right companions, this card can deal loads of damage. I just wish they were a little more sturdy.
How do you use them? Do you rely heavily on them for distraction or defense? Let us know how you use them and if you have any suggestions for how to use this card.
Their HPs might not be huge enough, but their damage is incomparable if ignored. Playing these little guys as a support for a beefy tank will unleash their ability further.
|Hit Speed||Speed||Deploy Time||Range||Targets||Cost||Count||Rarity||Type|
|1.1 sec||Very Fast||1 sec||Melee||Ground||2||x3||Common||Troop|
|Level||Hitpoint||Damage||Damage per second||Card||Gold||Experience|
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Last modified: 6,01,2017