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Gob Giant Bowler Barbs Deck for Arena 9 to 12
Beat them down with your Barbs and Bowler!
- 1 Overview:
- 2 Evaluation:
- 3 Offense:
- 4 Defense:
- 5 Synergies:
- 6 Card Counter Sheet:
- 7 If you like this article, please follow us:
- 8 Daily Poll:
- 9 Clash Royalepedia Navigation Box:
|Gob Giant Bowler Barbs Deck for Arena 9 to 12|
|Offense||The Goblin Giant is your tanker for the rest of your units.|
The Bowler can act as a second counter or a good support for your Giant.
|Defense|| You have the Barbarians to counter against Hog Riders and other units.|
Bowler to push back units.
Bats and Mega Minion for a quick counter.
You have three spells.
|Watch Out For|| Fireball|
|Tested Working in||Prediction deck' - Last Balance Update after Posting: September 3, 2018|
These are the cards you use for offensive pushes or offensive attacks:
- Note - Start by countering your opponent's troops with your cards and learn their deck. After countering, drop the Goblin Giant at the bridge to start your counter push. Put supporting units behind. Use your spells to deal chip damage.
These cards can let you win the game or beat a tower when ignored by the enemy:
You use the spell for attacking, defending, or countering:
- Note - The Log for pushing back and crushing ground units. Zap to reset Infernos and get rid of swarms. Fireball to counter clump of units, destroy buildings, and deal chip tower damage.
These are the cards you use for defending or supporting your pushes:
- Note - Bowler to push back units. Barbarians for tanky units and Hog Riders. Bats and Mega Minion for quick counters.
These are the cards against flying units:
Three Musketeers Response:
The Three Musketeers can beat towers when left alone. Here's what you should use:
Note - The Fireball is a good counter against the 3M.
These are the cards that are normally played together:
Card Counter Sheet:
|Your Cards||Best Against||Can Be Countered By|
Tower Locking Units
|Ground Swarms||Aerial Swarms|
| Three Musketeers
| Crown Towers
| Inferno Tower|
High DPS Units
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