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Gob Giant Bowler Barbs Deck for Arena 9 to 12

Beat them down with your Barbs and Bowler!
Written by: Approved and Originally Published by: Updated on .

Overview:

Gob Giant Bowler Barbs Deck for Arena 9 to 12
barbarians.png bats.png Bowler.png fireball.png
goblin_giant.png mega-minion.png TheLog.png zap.png

Evaluation:

Category Evaluation
Offense The Goblin Giant is your tanker for the rest of your units.
The Bowler can act as a second counter or a good support for your Giant.
Defense You have the Barbarians to counter against Hog Riders and other units.
Bowler to push back units.
Bats and Mega Minion for a quick counter.
You have three spells.
Watch Out For Fireball
Inferno Dragon
Inferno Tower
Tested Working in Prediction deck' - Last Balance Update after Posting: September 3, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

goblin_giant.png Bowler.png
  • Note - Start by countering your opponent's troops with your cards and learn their deck. After countering, drop the Goblin Giant at the bridge to start your counter push. Put supporting units behind. Use your spells to deal chip damage.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

goblin_giant.png

Spells:

You use the spell for attacking, defending, or countering:

TheLog.png zap.png fireball.png
  • Note - The Log for pushing back and crushing ground units. Zap to reset Infernos and get rid of swarms. Fireball to counter clump of units, destroy buildings, and deal chip tower damage.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

Bowler.png barbarians.png bats.png mega-minion.png

Anti- Air:

These are the cards against flying units:

mega-minion.png bats.png
  • Note - Use the Mega Minion to deal with splashers before dropping your Bats.

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - The Fireball is a good counter against the 3M.

Synergies:

Combos:

These are the cards that are normally played together:

Ideal Push
giant.png Bowler.png bats.png
Counter-Push
Bowler.png barbarians.png bats.png
Defense
Bowler.png barbarians.png bats.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
barbarians.png Tankers
Tower Locking Units
Fireball
Valkyrie
Wizard
Bomber
Splashers
bats.png Ground Units
Aerial Units
Crown Towers
Buildings
Zap
Arrows
Poison
Splashers
Bowler.png Ground Swarms Aerial Swarms
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
goblin_giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
TheLog.png Ground Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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