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Giant Sparky Bait Deck for Arena 12

High level Giant Sparky deck that is still kicking it in 6400+ trophies!
Written by: Approved and Originally Published by: Updated on .

Overview:

Giant Sparky Bait Deck for Arena 12
giant.png goblin_barrel.png ice_wizard.png minion_horde.png
minions.png skeleton_army.png sparky.png zap.png
thumbs.GIF
COPY DECK AND PLAY!

Evaluation:

Category Evaluation
Offense You can make a push just by dropping the Giant and any troop available.
Bait out spells with the Skeleton Army or Goblin Gang for a Sparky push.
Bait out arrows with the Minions for the Minion Horde.
Defense All your units are capable of defending.
Use the Ice Wizard to slow down troops.
The troops can bait out spells that you can use for your advantage.
Watch Out For Wizard
Executioner
Witch
Electro Wizard
Arrows
Zap
Tested Working in Arena 12 and Leagues - Last Balance Update after Posting: December 11, 2017

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png goblin_barrel.png minion_horde.png skeleton_army.png sparky.png
  • Note - Your push is easy, you just need to put down the Giant at the back of the king tower and support it. Answer your opponent's push with your units. If they use Arrows, use your Minion Horde. If they use the Zap, use your Sparky or Goblin Barrel.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png goblin_barrel.png minion_horde.png skeleton_army.png sparky.png

Spells:

You use the spell for attacking, defending, or countering:

zap.png
  • Note - Zap to reset Infernos and for swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

ice_wizard.png minions.png skeleton_army.png
  • Note - Your defense are highly vulnerable against Wizard, Executioner, and other splash ranged units. If facing one, use the Giant to tank and place them away from the splash damage.

Anti- Air:

These are the cards against flying units:

ice_wizard.png minions.png minion_horde.png
  • Note - All three are effective in stopping aerials but weak against Arrows, Zap, and Fireball. Make sure not to use them all at the same time.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

goblin_barrel.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

ice_wizard.png sparky.png minions.png

Note - This deck doesn't have a direct counter against the 3M. Alternatively, use the Ice Wizard to slow them down.

Synergies:

Combos:

These are the cards that are normally played together:

Giant Ice Wiz Sparky
giant.png ice_wizard.png sparky.png
Giant Gob Gang Sparky
giant.png goblin_barrel.png sparky.png
Defense
ice_wizard.png minions.png skeleton_army.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
goblin_barrel.png Crown Towers
Buildings
Zap
Arrows
The Log
Splashers
ice_wizard.png Skeletons
Skeleton Army
Ground Units
Aerial Units
Ground Swarms
Aerial Swarms
minion_horde.png Balloon
Lava Hound
Giant
Golem
Mega Knight
Royal Giant
Single Target Units
Zap
Arrows
Poison
Fireball
Splashers
Ranged Units
minions.png Graveyard
Balloon
Lava Hound
Ground Units
Aerial Units
Zap
Arrows
Poison
Splashers
Ranged Units
skeleton_army.png Single Target Units
Tankers
Tower locking Troops
Zap
Arrows
Poison
The Log
Splashers
sparky.png Ground Units
Crown Towers
Buildings
Zap
Electro Wizard
Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

Video:

Watch CWA as he discuss this deck's strengths, gameplay, and pro tips.

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