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Giant Prince Triple Spell Deck for Arena 8 to 12

No legendary triple spell beatdown deck!
Written by: Approved and Originally Published by: Updated on .

Overview:

Giant Prince Triple Spell Deck for Arena 8 to 12
arrows.png fireball.png giant.png IceSpirit.png
mega-minion.png musketeer.png prince.png zap.png
thumbs.GIF
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Evaluation:

Category Evaluation
Offense Use the Giant as the main tanker and stack units behind him.
You can also have the Giant + Musketeer and a solo Prince in the other lane.
Defense You have the Mega Minion for defense.
This deck also has three spells plus an Ice Spirit for a cheap freeze.
You can use the Musketeer for defense and just drop the Giant at the bridge to do a counter-push.
Watch Out For P.E.K.K.A
Inferno Tower
Inferno Dragon
Tested Working in Arena 12 - Last Balance Update after Posting: February 12, 2018

Offense:

Offensive Cards:

These are the cards you use for offensive pushes or offensive attacks:

giant.png prince.png musketeer.png
  • Note - Your main offense is to use your Giant as a tank and stack units behind him. You have three spells to support your push.

Win Conditions:

These cards can let you win the game or beat a tower when ignored by the enemy:

giant.png prince.png musketeer.png

Spells:

You use the spell for attacking, defending, or countering:

fireball.png zap.png arrows.png
  • Note - Fireball to stop slow pushes and clump of units. Zap is to reset Infernos. Arrows for ground and air swarms.

Defense:

Defensive Cards:

These are the cards you use for defending or supporting your pushes:

mega-minion.png musketeer.png prince.png
  • Note - After countering with any of these units and if you still have enough elixirs, you can start your counter-push by dropping your Giant at the bridge.

Anti- Air:

These are the cards against flying units:

mega-minion.png musketeer.png
  • Note - If your opponent has spells like the Fireball or Lightning, make sure not to clump them all together.

Elixir Collector Counter:

These are the cards you can use against the Elixir Collector:

fireball.png

Three Musketeers Response:

The Three Musketeers can beat towers when left alone. Here's what you should use:

fireball.png

Note - Fireball is a great counter against the 3M. You can add Zap if necessary.

Synergies:

Combos:

These are the cards that are normally played together:

Giant Prince Musket
giant.png prince.png musketeer.png
Giant Musket Fireball
giant.png musketeer.png fireball.png
Defense
mega-minion.png IceSpirit.png musketeer.png

Card Counter Sheet:

Your Cards Best Against Can Be Countered By
arrows.png Ground Swarms
Aerial Swarms
fireball.png Three Musketeers
Barbarians
Crown Towers
Buildings
giant.png Crown Towers
Buildings
Inferno Tower
Inferno Dragon
High DPS Units
Ground Swarms
Aerial Swarms
IceSpirit.png Bats
Minion Horde
Minions
Zap
Arrows
The Log
Splashers
mega-minion.png Balloon
Lava Hound
Baby Dragon
Ground Units
Aerial Units
Musketeer
Flying Machine
Inferno Dragon
Ranged Units
musketeer.png Balloon
Baby Dragon
Lava Hound
Ground Units
Aerial Units
Ground Swarms
Aerial Swarms
prince.png Single Target Units
Tower Locking Units
Crown Towers
Buildings
Ground Swarms
Aerial Swarms
zap.png Sparky
Inferno Dragon
Inferno Tower
Ground Swarms
Aerial Swarms

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